Emscripten support code
Update README so people know how to use this!
Don't dump string table in emscripten build
Exposed method CompositeSprite::getSpriteLogicalPosition in TorqueScript
Merge branch 'emscripten' of https://github.com/jamesu/Torque2D into emscripten

Conflicts:
	engine/source/audio/audio.cc
	engine/source/graphics/dgl.cc
Update project with latest source file changes, fix input
Merge pull request #155 from lilligreen/development

Exposed method CompositeSprite::getSpriteLogicalPosition in TorqueScript
Use writeLongString so that the taml binary writer matches the expected functionality of the binary reader.
Merge pull request #157 from lilligreen/emscripten

Emscripten platform support
Merge pull request #158 from camporter/taml_binary_crash_fix

Use writeLongString so that the taml binary writer matches the expected ...
Fixed compile errors and warnings resulting from the Xcode 5.1 update
Replaced returning empty strings with null
Merge pull request #159 from lilligreen/xcode

Fixed compile errors and warnings resulting from the Xcode 5.1 update
Fixes to get Windows platform to compile

- Renamed Skeleton to SkeletonObject
- All other platforms except for Android updated with these changes
Merge pull request #168 from lilligreen/windows

Fixes to get Windows platform to compile
Update platformAL.h

Should fix a Windows compiler error reported in issue #170.
Bugfix: SkeletonObjects now respect scene layer depth settings.
Named Cell/Frame improvements

- consistent naming scheme for functions and variables across classes
- additional TorqueScript get... methods for ImageAsset explicit cells
- CompositeSprite can now used named frames
- couple bug fixes
Merge pull request #171 from lilligreen/spinefix

Bugfix: SkeletonObjects now respect scene layer depth settings.
Android platform updates

- Added Spine files
- Removed Leap Motion references
- Fixed multi-touch
- Case sensitivity fixes for Android on Linux (from camporter)
- Changes to work with latest NDK (from camporter)