Prepared template for AI
Added RandomAI (tm)
Implemented more resource-wise AI grow
Disabled testing villages
Merge branch 'develop' into AI

Conflicts:
	Plevian/Villages/Village.cs
Set default player to AI
Hiding technologies that are currently being researched
Implemented Cancel button
Added configurable building/recruit/research importance. Fixed not recruiting units
Showing unit count in GUI
Merge branch 'master' into Serialization

Conflicts:
	Plevian/Game.cs