Cleanup of unnecessary files.
Reorganization of the directory structure.
Add Box2D project and solution.
Add basic infrastructure for games.
Add functionality for file changed notifications.
Small refactoring of file comments, and added GraphicsSystem.
Add basic rendering capability

- Add GraphicsSystem initialization
- Add Random utility
- Add Dimensional utility
- Add InputSystem
- Small changes to Window and WindowEvent
Pong progress
Add Lua scripting.
Add debugging output facilities.
Relocation of resources, and attempt to draw textures.
Pong nearing completion

- AI still missing
- ability to toggle between vs human and vs AI
Added toLua++ binding utility.
Finished Pong.

Add tolua++ sources and projects.
AI script for right paddle.
Preparations for new project

- Add new game directory and starter files
- Split Lua export packages into multiple files
Scripting start for Hedgehog the Game.
Moved GameInit up one directory.

Change the way games are built.
Automate the building process when switching games.

Move the timing params to a new header file for controlling the update time for the game loop.
Remove the luaBindings.h and .cpp from version control, as they are autogenerated on build.
Created lua export file for the Input system.
Exported input keys and graphics class

Implemented script reloading.