Fixed a bug in binary data
Merge branch 'feature/TiledMapLoader' of https://github.com/Team-Innis/UtH-Engine into feature/TiledMapLoader

Conflicts:
	vs2010/TestProject/source/TestScene.cpp
Fixed loading 24-bit TGA
Added remaining tileset functions
Spritebatch can now get custom texture coords
Implemented TileLayer and tile loading/parsing