Version 1.1

- Rename ResourceController to ResourceManager both prefab and script.

- Fixed Up Game Menu Text, also added in what level they are on.
- Repositioned Game Menu Buttons.

- Added in Input for the makey makey controller for the Game Menu (M =
MainMenu, N = Restart, SPACE = UNDO, RIGHT = NEXT LEVEL)
- Added in transitions for the Main Menu
- Added in new textures for the Main Menu
- Added in 2 types of animation components, one that uses Materials
(Texture Sheet) and the other that uses per texture.
- Added in star animation into the Game Menu if the player scores below
maxMoves.

- Added in code to read and write save data. (Need an exit button in the
main menu once clicked should save data.)
- Added in Save States and the ability to save and load a game data
- Added in a new way to add in new game data (e.g. fix up maxMoves
data).
- Added in a section tab called "Build Tools" on top,
- Under "Build Tools" - > "Rebuild Mazes And Data". Once Clicked it will
rebuild everything from maze data (e.g. max moves, and maze order), add
any new or changed mazes in the maze folder to the build settings. (Once
Clicked don't do anything else because it will go through and open every
scene just wait for it to finish)
- Added in a max moves variable into the Grid Map, set the max moves in
the grid map object instead of setting it into GameInfo script.
(Whenever You change the max moves make sure you use the "Build Tools"
To rebuild the data and game)