Switched Slate's health bar to FlxBar and started process of coding bullet management system.
Updated BattleState background and finetuned the x and y boundaries for Slate and enemy movement on the screen.
Some changes to enemy movement to make it more powerful. Should probably be refactored...
Merge and aforementioned refactor of enemy movement in EnemyDB
Fixed small error on Battle background
Merge branch 'master' of https://github.com/MovieStiles/EternityEngine
Distinct movement patterns for three more enemies.
Movement pattern for Pteromorph
Movement pattern for Perfect Chimera
Added Slate's basic attack along with doing damage to enemies.
Merge branch 'master' of https://github.com/MovieStiles/EternityEngine
Removed unused variable from BattleState and initalized the Registry when clicking the Continue Game button.
Movement patterns for the remaining two enemies.
Merge branch 'master' of https://github.com/MovieStiles/EternityEngine
Changed all sprite classes to extend FlxExtendedSprite, changed MenuState buttons to FlxButtonPlus, and changed FlxButtonPlus so that labels are centered better when using variable button heights.
Change Slate's controls over to using the FlxControl class.
Removed unused code from Slate
Inventory is now merged with the master. Time to make the battle and the inventory cooperate.