fixed formatting of a few GLSL float constants
remove unneeded version number from texturecolor shader
call GLSL_VertexAttribPointers after attribute arrays have been enabled
Add SDL libraries to the builds
added systemd unit for easier server-deployment
removed a few defaults to make it completely usable out of the box
Fix binding KP_NUMLOCK

Restore mapping SDL numlock to quake3 numlock.
Get clipboard data from SDL

This makes pasting in client console and UI edit fields work on X11 and OS X.

Sys_GetClipboardData is only used by client, so returning NULL in dedicated is fine.
Bullshit change to test jenkins configuration
Fix some warnings
There have been 0 days since the last compiler warning
removed absolute path to binary, removed sv_pure parameter
Add cppcheck stage to jenkins script
Link instead of copy
Show environment variables from jenkins
Use scan-build when invoking clang
Merge pull request #80 from dictvm/master

added systemd unit for easier server-deployment
Moved the systemd to /misc/linux
Remove unused functions from null_main.c and null_input.c

Sys_mkdir is suppose to have a capital M, which is also in null_main.c.
Fix incorrect strncat usage in CL_ServerInfoPacket
Fix incorrect rgbGen const reading uninitialized memory

If ParseVector fails, color isn't fully set.
Remove a numIboIndexes=0 that is not read from GL2 tr_bsp.c

numIboIndexes is set to 0 inside the loop for each surface. Does not need to be set before loop.