Fixed all code issues for the new V8 API.
Ok, got this working properly now with the latest V8 build.  <rant> What a pain in the a$$ - Google just changes shit and there's no other way to know whats what unless you dig into the code (the API docs are a joke, and haven't been updated).  Someone better buy me a coffee damit. </rant> ;)
Release binaries for development branch only.
Fix the memory corruption bug on exit: some handles were not reset, and after the isolate was disposed, auto destruction of some persisted handles obviously failed.
Updated the binaries as well.
Fixed {Handle}.call() so it returns any caught exceptions - same as '{V8Engine}.Execute()'.
initial port  to linux(Ubuntu14.04)
Create README.md
using blittable type uint8_t instead of byte
Added a template function

Even with the -std=c++11 flag g++ could not figure out the
correct conversation so I added a template function.
Not quit sure if this is right, but it didn't compiled without.
Added some changes to compile V8.Net on linux

Changes:
- Replaced exceptions to support two arguments
- Change some syntax in the cs files to quiet the compile warnings
- Added a Function to init v8 native side since this is needed in the
  V8 version 3.30.13 the function is called "InitV8Engine" and calls
v8::V8::Initialize() on the native side
- Added Monodevelop project since V12 solution could not be used because
  of powerscript executions that are not available in linux.
Removed win scripts
Added V8 as submodule with version 3.30.13
Added BuildScript
Removed win libraries
Commented AppDomain.CurrentDomain.FirstChanceException +=

CurrentDomain_FirstChanceException (not supported in Mono)
ignore build output dir of cpp files
ignore monodevelop user prefs
Added Monodevelop solution

VS12 solutions not working correct for monodevelop.
Update readme