Init Luas are loaded from bin directory again (upstream change came into develop, thus needed reverting)
Workaround for the fact that this branch already uses the new git patcher for the binaries, but the legacy patcher for the other games:
- create a "lua" directory in *%ProgramData%\FAForever*
- add the files from this Google Drive Share: https://drive.google.com/folderview?id=0B9PViZv8E_6UMGVJMWl3UnRocWc&usp=sharing

In case of trouble / missing files, please report an issue and do the following:
- run FAF 0.10.122 once and update the mods you want to play
proxying of all p2p udp connections through the lobby
p2p reconnect (WIP)

the above 2 features only are activated when the server
sends a "P2PReconnect" message before "CreateLobby",
so for now this doesnt change anything major

some adjustment was made to when the lobby settings are
loaded with respect to when the proxies class is instantiated
log to faforever.log and stderr in developer mode
not require P2PReconnect from server for testing
bugfix
unlearn tag (and all other state) on 'Disconnected' message
fix currently_reconnecting logic
bugfixes
Pygit is properly imported now. Broken: QWebviews have the "old" naming issue. It seems that PyQt4.uic.widget-plugins is copied into the wrong directory and/or without compilation.
Fix (workaround?) for the cx_freeze import problem that arose. I'm not exactly sure what caused them, it should do all of this automatically. (and I believe it did, before pygit2 was added)
Pattogotehen claims there is an unresolved dependency for the util package in cx_freeze, so I added it to the manual dependencies list.
Added and cleaned up requirements in setup.py
Added and cleaned up requirements in setup.py
fix livereplay crash
fix cx freeze util module not found issue
reconnect to proxy when no data arrives for a while and we expect some
* fix wrong variable name
* report network errors to client
Document how to run. Closes #92
begin polishing for PR
report network errors for replaywidget url fetches.