Initial Commit
Got the basics of Body Slam down. About to do some scary shit with messing the radius points on the boss prefab
Changed Prefabs. Dislocated radius points from the main body
Fixed Behaviors so that boss doesn't freak out when you disable and he re-enables
Added the Body Slam behavior tree (incomplete)
cleaned up body disable and leg disable functionality (shadows should be better)
added a height value to the boss for Shadow positioning
Body Slam behavior is complete
Merge branch 'Ground_Slam,_and_Unity_Mega_Flare_behaviors'

Conflicts:
	Library/CurrentLayout.dwlt
	Library/assetDatabase3