Added potassium to potatoes and phoshorus to Pumpkins

I have added some potassium to potatoes and phosphorus to Pumpkins to
give traitorous hydroponics some escape options (they can mix smoke with
this + sugar). I have chosen those plants for realistic reasons:
Pumpkins got a lot of phosphorus and potatoes a lot of potassium.
Hotfix for rounds not ending
Derpderp
Runtime fix
Trying to make jukeboxes start playing before roundstart.
Mining tweaks, removal of debug/cruft, balancing of values.
Update distribution.dm
Moar trying to get the lobby jukebox working.
Merge pull request #279 from Tramziller/master

Added potassium to potatoes and phoshorus to Pumpkins
Revert "Added potassium to potatoes and phoshorus to Pumpkins"
Merge pull request #280 from ZomgPonies/revert-279-master

Revert "Added potassium to potatoes and phoshorus to Pumpkins"
Fix lamps/greenlamps. I should have done this ages ago.
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
The Select-Equipment admin verb now includes all jobs

Useful for admins and coders alike.

Conflicts:
	code/modules/admin/verbs/debug.dm
Couple of small tweaks.

Conflicts:
	code/modules/mob/living/silicon/robot/drone/drone.dm
Securitron Update

-Added a new access type that will act as a weapon permit that the HoS/HoP can manage. Centcom, Security, Captain, HoP, and the Barman start with it.
-Securitrons will now have the option to declare arrests they make to anyone who is wearing a security HUD. This can be turned off per-securitron
-Securitrons now have the option to arrest humans without any IDs. Defaults to off.
-Changed how securitron threat assessment is calculated
-Removed detective access from securitrons
-Stunning and cuffing now properly bolds their text for the perp
-Pingsky has its own type now

I realise there is a lot of existing duplicate code between the EDs and the securitrons, but I don't think I'd have the capability to tackle that any time soon.

Conflicts:
	_maps/map_files/tgstation.2.1.3.dmm
	code/game/jobs/access.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/civilian.dm
	code/game/jobs/job/security.dm
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/bots/secbot.dm
	code/modules/admin/verbs/debug.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/monkey/monkey.dm
-Securitrons will declare the threatlevel of the perp when making an arrest/detention
-emagging will turn declarations off
-People with criminal status "Incarcerated" or "Parolled" will increase threatlevel

Conflicts:
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/bots/secbot.dm
Trying to fix lobby jukebox
And another one, I'll remove them one by one until I find the one that works.
Runtime fixes