New diff with rotation when you provide an OS event
Added test images for PNG loader
Merge pull request #2 from Meisaka/master

Added test images for PNG loader
Updated sample.json to create entities now
Removed the now defunct diff, updated the sample.json for a spelling error
Bob now supports textures

The mesh file looks reference the texture
files in assets/bob/ as the loader doesn't
support or know of relative paths yet.
Default scale should be 1.0
Merge branch 'master' of https://github.com/trillek-team/trillek-assets

Conflicts:
	diffs/develop-bob_lamp.diff
Updated the sample json for the default camera

The camera is hard-coded to entity ID 0.

Also set a good rotation for the bob renderable.
The up axis is the y axis and the meshes are made
with the z axis up.
Sample json uses the radians property for rotations
shader load json
Updated camera start transform to look at something
Merge branch master of trillek-assets into graphics
Added animation support to JSON

This animation on the GPU breaks the simple
shading that was working.
Fixed the shader normals and version
sound assets
Merge pull request #3 from DonStroganotti/master

sound assets
Update shade.vert

using animated_pos.xyz in vec3 calculation (vec4+vec3 is undefined)
Merge pull request #4 from wrongu/patch-1

Update shade.vert
Merge branch 'master' of trillek-assets into graphics

Conflicts:
	tests/sample.json