Incorporating the precompiled header into the map editor build.
Merged the battle and common dialogue supervisor back into one.

This permits to trigger a dialogue in any game mode.

- Also made the speaker be string references.
- Used string reference for dialogue id.
-> Both simplifies a lot the scripting of dialogue out of the map mode.
- Added support to load a script in the shop mode.

- Fixed mistakes in the use of compile weight in the c::b file.
- Adapted all the scripts where necessary.

Hardest part of #107

What's left is to actually start scripting a dialogue in the shop mode now,
and test there.
Replaced the en@quot translation rule by en_GB.

It is much more precise about the english type used and fixes #355
Add a first version of a WIP offline manual

This one will be installed optionally along the game, and be used a later reference
for the in-game manual.

Part of #7
Kept a bit on the manual...
Kept on the offline manual a bit...

Part of #7
A start on a swedish translation
more swedish translations
All dialog translated
all translations done
added 3200x1800 as a resolution, in order to be able to run the game in fullscreen on my laptop
Shifted precompiled header include back to top of file (required on Windows)
Removed already deleted files from vcxproj and filters
Merge pull request #398 from Suitecake/master

Shifted precompiled header include back to top of file (required on Windows)
Merge pull request #393 from alexanderkjall/master

swedish translation
Added alexanderkjall to the translator lists.
Fixed the episode 1 credits line endings.
Added debug features to VS2013 project Debug build
Merge pull request #399 from Suitecake/i396

Added debug features to VS2013 project Debug build
Fixing a bug with the quest log.