M302de: BC: borlandification of seg097
M302de: BC: borlandify GUI_enter_text()
M302de: BC: borlandify GUI_draw_radio_bg()
M302de: BC: borlandify GUI_input()
M302de: BC: borlandify GUI_bool()
M302de: BC: borlandify GUI_fill_radio_button()
M302de: BC: borlandify GUI_dialogbox()
M302de: BC: borlandify GUI_menu_input()
M302de: BC: borlandify GUI_radio()
M302de: add seg076 infrastructure
M302de: BC: add add_ds_ds() helper
M302de: add code for loot_corpse()
M302de: bypass print_msg_with_first_hero()
M302de: BC: borlandify two travel functions
M302de: quieten output a bit
M302de: BC: change return type of count_heroes_in_group()
M302de: bypass hunt_karen()
M302de: bypass hunt_wildboar()
M302de: bypass hunt_cavebear()
M302de: BC: rename do_snake_attack() to hunt_viper() and borlandify