Cheats: Fixed tab/space mixtures in pcsx2/Patch_Memory.cpp
Cheats: Added a cheats related log, changed color of a few positive logs.

If any cheats file is not found, the "Not found Cheats file" message will appear with its full path of the cheats file on the log screen.

Changed color of a few positive logs to green from grey.
Small VS2013 fixes
Removed svn rev inc file
Inserted a game CRC in the title of the console log screen.
Fixed a C++ bool variable(1 byte) to WINAPI bool(4 bytes) for SystemParametersInfo API.
cmake: By default optimize for current arch

Note: it requires GCC 4.7. Otherwise use -DDISABLE_ADVANCE_SIMD=OFF to restore
previous behavior. It will impact Ubuntu precise (12.04)
gsdx: enable AVX with GCC

* Use overloaded function instead of specialized template
=> see http://stackoverflow.com/questions/3052579/explicit-specialization-in-non-namespace-scope

* replace _mm256_slli_si128 by _mm256_slli_si256
  I hope they're equivalent. I didn't find any info on _mm256_slli_si128,
  however srl use _mm256_srli_si256
ignore multiple linux file
Fix resizing loop when the Windows Classic theme with some large resolutions have been chosen.
license:

* stack walk is coming from PPSSPP => GPL2+
* Remaining are from Kingcom => LGPL3+
[Post-Processing] Update GSdx FX effect suite to latest version.
common: remove old memcpy implementation

PCSX2 used standard memcpy now (thanks to xsacha)
spyro enter the dragonfly bootup hack
Some small fixes, that I noticed.
gsdx: Add some comment on GSTextureCache + schematics

Note: docs/TextureCache.odg was created with libreoffice. Not perfect but give a nice overview
gsdx-ogl: reduce complexity of clear texture

Null is equivalent to a clear to 0.

Note: Code is not yet used because both stencil and depth are cleared.
Future note: stencil can potentially be replaced by load_store_image
gsdx-ogl: reduce pbo complexity

Copy the full line into the pbo. Dma will only take GL_UNPACK_ROW_LENGTH
- increase memcpy size by 2 in the pbo
+ single memcpy will be faster and can use sse

Enable buffer_storage extension:
* GL_CLIENT_STORAGE_BIT was required (it is the duty of TexSubImage to copy data into the GPU mem)
* Enable the extension by default
gsdx-ogl: only call PixelStorei when parameters are updated

It won't improve performance but it would reduce a bit the noise in gl retracer tool
gsdx-ogl: BindBufferBase also bind to the generic binding point