ext4: speed up truncate/unlink by not using bforget() unless needed

Do not iterate over data blocks scanning for bh's to forget as they're
never exist. This improves time taken by unlink / truncate syscall.
Tested by continuously truncating file that is being written by dd.
Another test is rm -rf of linux tree while tar unpacks it. With
ordered data mode condition unlikely(!tbh) was always met in
ext4_free_blocks. With journal data mode tbh was found only few times,
so optimisation is also possible.

Unlinking fallocated 60G file after doing sync && echo 3 >
/proc/sys/vm/drop_caches && time rm --help

X86 before (linux 3.6-rc4):
# time rm -f test1
real    0m2.710s
user    0m0.000s
sys     0m1.530s

X86 after:
# time rm -f test1
real    0m0.644s
user    0m0.003s
sys     0m0.060s

MIPS before (linux 2.6.37):
# time rm -f test1
real    0m 4.93s
user    0m 0.00s
sys     0m 4.61s

MIPS after:
# time rm -f test1
real    0m 0.16s
user    0m 0.00s
sys     0m 0.06s

Signed-off-by: "Theodore Ts'o" <tytso@mit.edu>
Signed-off-by: Andrey Sidorov <qrxd43@motorola.com>
Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
af_unix: speedup /proc/net/unix
/proc/net/unix has quadratic behavior, and can hold unix_table_lock for
a while if high number of unix sockets are alive. (90 ms for 200k
sockets...)

We already have a hash table, so its quite easy to use it.

Problem is unbound sockets are still hashed in a single hash slot
(unix_socket_table[UNIX_HASH_TABLE])

This patch also spreads unbound sockets to 256 hash slots, to speedup
both /proc/net/unix and unix_diag.

Time to read /proc/net/unix with 200k unix sockets :
(time dd if=/proc/net/unix of=/dev/null bs=4k)

before : 520 secs
after : 2 secs

Signed-off-by: Eric Dumazet <edumazet@google.com>
Cc: Steven Whitehouse <swhiteho@redhat.com>
Cc: Pavel Emelyanov <xemul@parallels.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
sched: remove redundant update_runtime notifier

migration_call() will do all the things that update_runtime() does.
So it seems update_runtime() is a redundant notifier, remove it.

Furthermore, there is potential risk that the current code will catch
BUG_ON at line 687 of rt.c when do cpu hotplug while there are realtime
threads running because of enable runtime twice.

Change-Id: I0fdad8d5a1cebb845d3f308b205dbd6517c3e4de
Cc: bitbucket@online.de
Signed-off-by: Neil Zhang <zhangwm@marvell.com>
Reviewed-on: http://git-master/r/215596
(cherry picked from commit 8f646de983f24361814d9a6ca679845fb2265807)
Reviewed-on: http://git-master/r/223067
Reviewed-by: Peter Boonstoppel <pboonstoppel@nvidia.com>
Tested-by: Peter Boonstoppel <pboonstoppel@nvidia.com>
Reviewed-by: Paul Walmsley <pwalmsley@nvidia.com>
Reviewed-by: Automatic_Commit_Validation_User
GVS: Gerrit_Virtual_Submit
Reviewed-by: Diwakar Tundlam <dtundlam@nvidia.com>
sched: reinitialize rq->next_balance when a CPU is hot-added

Reinitialize rq->next_balance when a CPU is hot-added.  Otherwise,
scheduler domain rebalancing may be skipped if rq->next_balance was
set to a future time when the CPU was last active, and the
newly-re-added CPU is in idle_balance().  As a result, the
newly-re-added CPU will remain idle with no tasks scheduled until the
softlockup watchdog runs - potentially 4 seconds later.  This can
waste energy and reduce performance.

This behavior can be observed in some SoC kernels, which use CPU
hotplug to dynamically remove and add CPUs in response to load.  In
one case that triggered this behavior,

0. the system started with all cores enabled, running multi-threaded
   CPU-bound code;

1. the system entered some single-threaded code;

2. a CPU went idle and was hot-removed;

3. the system started executing a multi-threaded CPU-bound task;

4. the CPU from event 2 was re-added, to respond to the load.

The time interval between events 2 and 4 was approximately 300
milliseconds.

Of course, ideally CPU hotplug would not be used in this manner,
but this patch does appear to fix a real bug.

Nvidia folks: this patch is submitted as at least a partial fix for
bug 1243368 ("[sched] Load-balancing not happening correctly after
cores brought online")

Change-Id: Iabac21e110402bb581b7db40c42babc951d378d0
Signed-off-by: Paul Walmsley <pwalmsley@nvidia.com>
Cc: Peter Boonstoppel <pboonstoppel@nvidia.com>
Reviewed-on: http://git-master/r/208927
Reviewed-by: Automatic_Commit_Validation_User
Reviewed-by: Peter Zu <pzu@nvidia.com>
Reviewed-by: Peter Boonstoppel <pboonstoppel@nvidia.com>
GVS: Gerrit_Virtual_Submit
Tested-by: Peter Zu <pzu@nvidia.com>
Reviewed-by: Yu-Huan Hsu <yhsu@nvidia.com>
Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
msm:camera: Limit prints in isp

Change every pr_err in msm_vfe_process_error_status to
pr_err_ratelimited to avoid watchdog reset

Change-Id: I248ac7f2d5c64a2743ba223eda77a63888ed1e0f
CRs-fixed: 584604
Signed-off-by: Yiduo Wang <yiduow@codeaurora.org>
(cherry picked from commit 52ed86e0e72116dc5e59ee38485d1d0a26b5855b)
Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
Makefile: remove the damn wrapper.

Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
audit: kiss goodbye you stupid piece of crap logging messages.

Signed-off-by: Francisco Franco <franciscofranco.1990@gmail.com>