Working on level 19
Continuing work on level 19, added lots
Updated method to fix crash
Added popups for wrong clicks, along with updating all messages. Final storyboard segues to Main.storyboard.
Trying to make a password cracker control for level 17. Having trouble in that all the buttons get disabled after hitting enter … although in appearance only
Merge remote-tracking branch 'origin/master' into level19
Nearly done here
Closer
Got the cracker working! Except that it would be nice if the password continued to display even after getting entered, but that is a textField issue. Now on to the level that uses this (17)
Level17 is in!
Cleaning up level3
Adding new images for Level3
Merge branch 'master' of https://github.com/zsweedyk/CS121F14S3_Team1 into Phones
Testing
Everything including level17 appears to be working. Also fixed some issues with level 18 and put in a better-looking phone.
Updated to use goToMainMenu
Merge pull request #87 from zsweedyk/level19

Level19 - Master level 2
Merge pull request #89 from zsweedyk/CrackerControl

Merging in level 17
Merge pull request #90 from zsweedyk/CleanUp3

Cleaning up Level 3
Hints are now much, much better. I’ll have to discuss them with you all, but primarily, there’s no more need for a hint view controller in the storyboard. Rather, it’s merely dependent on whether or not you have run the “addNewHint…” function. Also, that is much easier to set up for because the BGKVPasswordControls keep track of the number of attempts done on them so far.

Mm, in actuality now that I think about it, that won’t work as desired without caching. Like, you’d have to attempt the password three times IN ONE GO. But, that is solved by caching, which is as simple as setting ‘cacheKey’ to something unique! So that’s fine!

Currently there are automatically some dummy hints.