gpu: ion: Fix performance issue in faulting code

Previously the code to fault ion buffers in one page at a time had a
performance problem caused by the requirement to traverse the sg list
looking for the right page to load in (a result of the fact that the items in
the list may not be of uniform size).  To fix the problem, for buffers
that will be faulted in, also keep a flat array of all the pages in the buffer
to use from the fault handler.  To recover some of the additional memory
footprint this creates per buffer, dirty bits used to indicate which
pages have been faulted in to the cpu are now stored in the low bit of each
page struct pointer in the page array.

Signed-off-by: Rebecca Schultz Zavin <rebecca@android.com>
Change-Id: I891b077dc0c88ed6d416b256626d8778fd67be84