cleaning up the experiment scenes
randomized service times, queue buffers, queue directions and added flags to directly manipulate waypoints
reworking waiting points logic
allow explicit re-joining of queues (after a small window that is configurable)
adding more variables to config
congregating around attractions/standing... work in progress
work in progress: rewritting queue and situation logic
adding infrastructure for group forces while making states more clear, additional standing behaviors
cleaning up states
moving the area to select agents to join queue to be length dependent
pulling in groups: work in progress...
pulling in groups: work in progress... more files
connecting forces between pedestrian groups and agents
repulsion and coherence
assigning people to groups...
now visualizing groups, force parameters need tuning
tweaking parameters for group forces before branching the code to prep for intergration
more tuning, using neighborhood for group additions
backing up before adding components
adding sven files