Initial commit
Added gitignore
Added more Windows context creation
Added Builder
Save project
Added static GL invocation for OpenGLBindingFactory.
Added buffers. Updated GL buffer functions.
Renamed BindingFactory.
Merge branch 'master' of https://bitbucket.org/hem/modgl
Added initial interface builder. Added binding context.
More fixes to Emit code
Binding unit-tests
Better test coverage for Binding Factory. Added Windows Context Support. Added Basic manual test application.
Added shader functionality.
Added interfaces to Program and Shader
Moved ElementBuffer out of Buffer file. Added tests for Shader programs. Added tests for Buffers. Added simple renderer.
Fixed binding issue for void functions. VertexArray, VertexBuffer and VertexDescriptor should now work in theory. Added StateCaps, comments and documentation.
Tried to make a working program.
Added MapBuffer functionality.
VertexArrays now support multiple buffers.