Remove levels.js, seems redundant.
Get tile resources set up
Add cave resource
added a title screen
Add title stage (Kevin merge)
Basic tmx and spritesheet
Add progress callback
Merge title
Fix load callback
Add in test sprite sheets, sample tmx, and load them in with Quintus.

This is a big step forward.
Player collides with default sprites now.
New level1 map
Revert "New level1 map"

This reverts commit eea8cb89ca743310aa4ca3de4cf6b087627b87a1.
Add temporary cave style map.
Remove now useless wall sprite
Add test level 2. Still glitchy, player collides with thin air at spots.
Remove some annoying things from map.
Add in new level, and option to advance level quickly.
Add base tmx file for working off of.
Add 64x64 versions of old tilsets