Left handed navbar: fix keyboard placement in immersive mode

when using immersive mode with left handed navbar in landscape the keyboard doesn't account for
the navbar appearing from the left and leaves an empty layer on the right, we need to use mStableLeft
so it takes its position accordingly.

Change-Id: I937e46661673b8560357afd4cbd7289bae87734f
SystemUI: Rework SearchPanelView calculations

Make isScreenLarge calculations match how the system calculates where to put the navigation
bar. This fixes certain cases where the quick launch buttons on the glowpad of the
navigation bar is improperly oriented.

Patch set 2: The eval should be greater OR EQUAL to 600, not just greater. Also cache result
into a boolean before returning it.

Patch set 3-4: Actually cache it this time.

Patch set 5-6: Make it final.

Change-Id: I5703578b4d49a6eeab100bb23167abd5cf9a326d
SystemUI (MSIM): Add extra vaules for sim state ready

From: https://www.codeaurora.org/cgit/quic/la/platform/frameworks/base/commit/packages/SystemUI/src/com/android/systemui?h=LNX.LA.3.7.2.c5&id=8489b3de7da4efef624bacc6a1d5cf31bd922475

Change-Id: I14176d4cab14bc90198cefd3f4b4880b6d14f566
Themes: Force recompiling common resources when scanning theme

If a theme is re-installed multiple times and in less time than
the 3 minute timout for common resources, it is possible for the
installation to fail because it does not compile the common resources.
This is not something an average user would encounter normally but
theme designers that are working on there theme and constantly
installing updates have a better chance of encountering this situation.
We simply remove the theme from mAvailableCommonResources which will
allow them to be recompiled.

Change-Id: I04b64645157dbb1d0c26fab95c851b34bfff3f42
SystemUI: Fix data activity arrows for MSIM

PS5: Fix CAFs bad camel case

Change-Id: I77d4ce6d9707d621f417afadf0063a61777bb0bb
Automatic translation import

Change-Id: I7924f25b6405d5a5fa626eb2ba33ea8bd34190ff
Merge remote-tracking branch 'cyan/cm-11.0' into cm-11.0