Initial commit for Client Server Networking
Merge pull request #1 from Lduperron/mapBranch

Map branch
added some tilesets for characters

The tilesets have some human looking characters and robot looking
enemies. I was looking for aliens but couldn't find anything
satisfactory, so perhaps we could change the theme slightly.

On a side note we should provide Sources for the tilesets we find, I've
started a file to do so.
Increases FoV resolution

Signed-off-by: Lochlin Duperron <LochlinDuperron@gmail.com>
Merge remote-tracking branch 'remotes/origin/network'
Server connects, doesn't do anything yet.

Signed-off-by: Lochlin Duperron <LochlinDuperron@gmail.com>
Actors now draw themselves.

Signed-off-by: Lochlin Duperron <LochlinDuperron@gmail.com>
Adds culling

Signed-off-by: Lochlin Duperron <LochlinDuperron@gmail.com>
Initial for Test
Merge pull request #2 from Lduperron/selfContainedActors

Self contained actors
Messing around with making transparencies work with animations.

Signed-off-by: Lochlin Duperron <LochlinDuperron@gmail.com>
Now runs, doors work properly, framework should work for other animations.
Actors now respond properly to hit detection.

Signed-off-by: Lochlin Duperron <LochlinDuperron@gmail.com>
Server can now create objects on clients with a minor issue (static uuids are shared, dammit.  Spool server off into its own process?)
Adds animation for door denied.

Signed-off-by: Lochlin Duperron <LochlinDuperron@gmail.com>
Merge pull request #3 from Lduperron/AnimationsMouseClicks

Animations mouse clicks