Removed texturing nonsense in RenderTicket, use Material.
Ehh, not much.
AbstractGameComponent.render() now calls RenderContext.getHUB() like it should.
Fixed up Material.isStatic().
ILogicalRender.updateBeforeRender() now has a delta argument.
RenderContext:
* Now stores how many texture units OpenGL can handle.
* pre/postRender are now private.
* Deprecated 2 more methods.
Model now extends Asset.
RenderTicket:
* Models are now loaded via the asset system.
* Re-implemented the GLProgram constructor.
TestGame(Factory) are now final, with an internal tag.
I'm back!
Created IFilter and IFilterable.
ThreadGameRender is now marked as internal.
Marked IGLManipulator as deprecated.
Implemented FileHelper.getFiles(), which scans a directory for all the files in it, and child directories.
Thought about fixing ThreadTimed.