Added initial bokeh attempt. WebGL is whining right now. Broken.
Trying to use two cameras with different frustums for AOE DOF. Near frustum is still culling far camera
added encryption
Merge remote-tracking branch 'origin/master'
added encryption dependency
Initial success with bokeh blur via frustum culling between two cameras
Bokeh shader completed for dual cameras. Attempting to replicate result with a single camera
Removed a few bokeh aberrations. Only one remains at a certain culling distance
Cleaned up
Merge pull request #96 from rSimulate/bokehBlur

Bokeh blur
Added bokeh blur