Updated Ix'Aern DRK

Added text to show when clicking the ???. Added spawn mobs on trade to
the qm2. Added Aw'aern check to see if the mob killed is inside the ???
room.
Updated typo

Updated the way I commented out the file in Aw'aern and qm2. From single
line to block format.
CORE: fixed an out of bounds write
Fixed the startup command and target directory when building in Release|x86
CORE: general stability/threading issues with zmq sockets
-added a message queue for the main thread to add to instead of calling send directly
-message thread checks queue every 500ms and sends messages from the main thread
SCRIPTS: getMoonPhase -> VanadielMoonPhase
CORE: small potential fix for chat message client crashes
Implemented ton of additional effect weaponry.

Not perfect but should be reasonable, in retail these have pretty low proc rates, and I had very little to go on as far as how dmg or proc rates are calculated. Luckily these are very easy to adjust, because they likely will need to be after some comparisons with retail.

There is a lack of online data for melee additional effect gear. BG wiki lists it as an "unsolved mystery".  What little data I can find online suggests lower proc rates than ranged additional effects (which matches my retail memories too), that some items proc rates vary and some are static, and at least some HQ items have a slight boost in proc rate compared to NQ items. I can't find a link now (browser crashed while I had it open) but there was a parse of plat grip and its +1 showing the HQ as a flat 9 point something % and NQ as 4.9 something % both of which which come close to the ffxiclopedia estimates of 10% and 5% ( http://wiki.ffxiclopedia.org/wiki/Talk:Platinum_Grip_%2B1 ). The usual minimum 5% and max 95% rules for most FFXI things don't seem to apply either, with Twilight Scythe being an estimated 1% (most effects get estimated between 5 and 10, but its almost all eyeballing it).

Some items (Garuda's dagger http://wiki.ffxiclopedia.org/wiki/Garuda%27s_Dagger ) are boosted by day and weather effects in retail. I do not know if that applies to all items, so I'm only doing it where I see its been recorded as so (probably just a few items like avatar gear). All item I did ARE checking resistances though - you aren't going to land a silence dagger proc as easily on an IT ice elemental as you would on an EP earth elemental, and your fire sword will likely hit for single digits if not zero on a water elemental (when it actually procs).

Some of our existing items seems way off on proc rate but I didn't touch them (yet). I did not do any grips or weapons that require another item like batteries at this time either.

Other thoughts: Please no settings.lua tweaks to these anytime soon, because I need accurate comparisons with retail. Retail itself does have most of these abysmally low, and I'm aiming to match retail by default. Far future, I'm liable to make one myself if I'm still around and these are accurate.

Things I want to be told about: "these proc rate more than/less than retail or Dmg is lower than/higher than retail, here is my data."
Things I will ignore: "These suck they never go off!"
 :)
Missing spell message

for armys paeon and mages ballad
Merge pull request #671 from bope12/patch-7

Missing spell message
Merge pull request #666 from Turttle/Ix_Aern_DRK

Updated Ix'Aern DRK
SCRIPTS: consistency changes (camel case lua calls and function names)
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Fixed rabbits not using Wild Carrot that should be. Family ID issue.
Merge pull request #674 from TeoTwawki/naggy-blu-appeasement

Fixed rabbits not using Wild Carrot that should be for issue #661
CORE: fixed a crash when using certain shields
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Derp derp default pos for NM so script can actually spawn it instead of placeholder. Sorry, I should have caught that.
SCRIPTS: fixed @hide not persisting across zoning
Merge pull request #675 from TeoTwawki/NMs

Derp derp default pos for NM so script can actually spawn it ...
Missed local'ing a var.