name change shinkIfNeeded() -> shrinkIfNeeded()
cleanup/optimization of Octree::readElementData()
combined SimulationStates Moving and Changing

also funnel entity updates by UDP packet through a single list
changeEntityState() --> updateEntityState()
merge updstream/master into andrew/bispinor
fix build error on linux
Introduce the stereo improvment for the Oculus rendering path
Merge branch 'temp0' of https://github.com/samcake/hifi into temp0
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
Fix grid controls not updateable
Merge pull request #3816 from AndrewMeadows/bispinor

changes to EntityTree simulation state management
Fix snapToGrid checkbox not working
Add snapToSpacing functionality
Set snapToGrid to default to false
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
Improve performance of drawing GridOverlay3D
Update ToolWindow to auto-hide itself when main window loses focus
tweaks to sound behavior
use move sounds for turning until further research and foley work
Merge branch 'master' of https://github.com/highfidelity/hifi into movables