[Core] Added ScreenshotCommand;
[Core] Added texture FlipX/FlipZ;
[Core] Added default draw method for UIPanel;
[Core] Fixed lua bugs related to self not using const_self;
[Core] Added InvalidTexture and InvalidFont;
[Core] Added Texture Operator==;
[Core] Added UI Offset;
[Core] Added UIGroup AdjustWidth/AdjustHeight/Center/VerticalCenter/AdjustCloser flags for LayoutMode;
[Core] Added some missing bindings to UIText;
[Core] Fixed a bug on Future regarding modifying the list while calling a Future;
[Core] Added Texture Packer;
[Core] Added Sprite Cache;
[Core] Fixed Sprite Draw Cache;
[Core] Added FileSystemWatcher;
[Core] Made GUISandbox work internally on any GameInterface;
[Core] Added StringUtils Split and Texture GetPixel to FrameworkLuaLib;
[Core] Fixed bugs regarding Sprite Caching and raw OpenGL;
[Core] Added Sprite TexturePosition;
[Core] Fixed some positioning issues on UIGroup;
[Core] Made it so that Scripting Errors on GUI are shown in Release as well;
[Core] Added FileSystemWatcher and Layout Management from UIManager to FrameworkLuaLib;
[Core] Fixed bug regarding scripting instance being destroyed prematurely on ScriptedGameInterface;
[Core] Fixed a positioning bug on UISprite;
[Core] Added TextureBuffer Clone, Multiply, Overlay, Blend;
[Core] Added UIGroup InvertDirection flag;
[Core] Added Texture FromBuffer;
[Core] Added UIGroup InvertX/Y;