Implemented the reset command line option.

I also dropped the integrity check option.
Updated the C::B project file to properly support GLEW and the new files...

Updating the dependencies file is left to be done.
Added an info window explaining the currently selected option.

Part of #155
Updated the C::B dependencies link to add GLEW.
Finished adding the explanation window texts.

Part of #155
Made the explanation text scroll...
Finishing the grid drawing changes.
A minor update to the credits.
Changing a list to a vector.
Personal code review of the OpenGL features.  Merged the sprite classes for simplicity.
Fixing a compiler warning.
Fixing a bug with TexSheet::DEBUG_Draw.
Merging some shaders to simplify the code base.
Merge pull request #409 from authenticate/upstream

Updating the debug map mode grids for the OpenGL changes.
Implemented the game options menu and added all three options in it.

What's left is to make the game actually apply the game difficulty, but that's for another issue.

Fixes #155
Renamed the battle status effect supervisor to a better name.

Another way to fix #380
Updated the C::B project files according to latest source file changes.
Merge branch 'master' of git://github.com/Bertram25/ValyriaTear into sdl2

Conflicts:
	ValyriaTear.cbp