Implemented amplified worldtype.
Use hardened clay instead of stone for the spawn platform to prevent world generation from replacing the stone with things likes ores and such.
New feature tendrils (a bit like inverted caves). Works nicely but now I have to redefine the grammer a bit to support them better.
Refactored the way the grammer works. Order of dimlets *does* matter now and you have to specify the correct modifiers before the correct dimlet for things to work.