RuneRPG
- Animation system updated 
- Target cursor added to battle 
- Added OnEnter.ini file loading when entering the global state for eased testing.
- Removed old file and loads of old code in various files, mostly pertaining the the older InputProcessor approach for handling all types of input.
- New RuneBattle and RuneBattleActionLibrary classes added.
- Battle.h header added to easily include all files needed for RuneRPG battle coding.
- New files GMAnimate added for handling Animations (these were handled in GMSetEntity before, but I feel it might be better to separate them)