Move all currently unused stuff into an old packages to get a proper overview over what's refactored >_<
More renaming because I got sick of the redundancy
Skeleton for HarvestLevel Tweaks Pulse
Fix old mod file still getting attention by FML.
Re-Add getHarvestLevelName in mod-class for tictooltips compatibility
Modify HarvestLevel/durability/speed for basic tinker materials
Nicer comments!
Harvestlevel Lookup/reference! It's even readable.
Modify Harvestlevels of vanilla blocks and Item-Pickaxes etc.
Oredicted block harvest level changes
EXPERIMENTAL: Add a new mining level between iron and diamond: Bronze
Clean up leveling code with the new mining level constants
Convenience variables which modules are active
Add Harvestlevel Tooltips to vanilla/other tools if Harvest Level Tweaks are active
Move HarvestLevels + their names into a separate class and add special behavior if vanilla harvest levels are required
Add some more checks to only allow mining-level-boosting if the pick was created while it was enabled. (if you enabled it later, picks created before wont be able to be boosted)
Fix display of max mining level
Add fake player leveling prevention (untested)
Add a lookup for the maximum mining level
Change mininglevel-boost from being harvestlevel based to being NBT based. (which is much much better to handle)