made readme file
test change
Why?
Added an example dialog for Nuclex Framework.
Added the Nuclex library binaries, woe unto me.
Reworked GUI Framework for new design. Removed all DLLs
Added a new first level. Bug fixes for platforms and movement
Removed some debug code and removed a warning
Added more UI Elements including: Slider, OptionPicker, Label
Added another UI Element: ButtonGroup. Also, bug fixes to LevelCreator (gravity was off), Profile (validates on load), and Platforms (typo and speed issue)
Removed debuging statement
Added method to InputState to get Keybinding
Added High Scores DB basic functionality.
Level 2
Profile changes and bug fixes
Initial write-up for Keybindings, crude.
  * Having some weird errors with Game crashing on load
Refactored (and made work) the Keybindings menu

  * TODO: Actually take the InputState objects and map them to a Keybinding
Updated Keybindings to have a ToString
Completed the Keybindings Menu interface.

   * KeybindingDialog now returns a Keybinding object instead of Input, only has Accept/Cancel.
   * Switched the KBMenu to using ButtonGroups
   * Changing a keybinding will 'cause the KBMenu to be re-created

TODOS:
  * ButtonGroups don't seem to bubble-up the mouse-click event to their ButtonGroup parent. So attaching a Pressed binding only seems to trigger if the user selects the item with [ENTER]. Should they work with mouse clicks?
  * Keybindings Menu completely refreshes (RemoveScreen/AddScreen) itself in order to update the button groups. I don't know how this could be cleaner.
  * Some keybinding's ToString representation is kinda fugly. The pipe character, "|", for example is represented as OEMPIPE.

NOTES:
Profile updates of keybindings should work. Couldn't fully test it as my system is complaining about file-in-use errors so I'm not entirely certain... eek.
Fixed issues relating to the Keybindings GUI itself