Compass Implemented.

The compass needs some extra thought to increase performance and to
extend itself to handle multiple players and other objects such as
asteroids.

On another note, the space dust particles have been changed to enhance
the perception of motion.
Player is killed after going out of bounds.

Sloppy implementation doesn’t yet notify player why they died.
Merge branch 'compass-UI'
Updated hazard count
Updated web client
Added information to readme
Network restructure works.

Most gameplay functionality temporarily gutted.
Fixes
added movement and shooting
resolve merge conlicts
attempting to read player input
Reading player movement and shooting
Cleaned Debug log messages
Changed Magpie to observe its transform

Client still appears to freeze
Changed back to reliable mode
Fixed bug
Merge branch 'network_restructure' of https://github.com/the-eejay/daredevilgaming into network_restructure
Fixed another bug.
Added Functionality, fixed bugs.

Ships now rotate. Shooting shoots continuously, and not a dozen rounds
per click. Bullets now despawn safely.
Compass Implemented

Compass should now track all allies (up to 3), and colour codes them by
ally ship colour.