project started
Remove monster_ints.

It is only written to, but never read.
Remove monster_names[], never read, only written.

The last access to it was removed because that was never use either.
Also removed the comment referring to it.
Remove enum mon_id - it's never used.

Replaced references to num_monsters with the proper check for array size
of legacy_mon_id.
The loops where this is used would access legacy_mon_id, but
num_monsters refers to the number of monster types in the *current*
version, which is larger than the number of entries in legacy_mon_id.
Similar replaced a hardcoded 126 with the array size of legacy_mon_id as
this is what's relevant.
Update documentation on how to add monster types.

Update ENUMS.md - removed outdated enums.
Store the field ident in the field definition itself.

This is how it's done with monster types/item types and everything else.

Removed the field_names array as the ident is now taken from the field definition.
Added a function to translate a string ident of a field type into the field_id value.
fixes
fix
format source
format source
decreased distance
The entire mod, as is.
rl_dist() and comment
Changed 'a' to 'this'
Large tents can now be destroyed.
Merge branch 'suddenly-revive' of https://github.com/HuXTUS/Cataclysm-DDA into merge
Merge branch 'remove-outdataed' of https://github.com/BevapDin/Cataclysm-DDA into merge
Merge branch 'tent_mod' of https://github.com/jc6036/Cataclysm-DDA into merge