Developing the HUD in the storyboard.
- Got a translucent navigation bar with a navigation controller that successfully segues to another screen.
- Changed my design method: I will be launching the app directly to the game view, as specified in Apple Human interface guidelines.
Added overriding of viewWillAppear, and viewWillDisappear methods to manually make the navigation bar transparent upon viewing the view.
Nightly commit: Mockup Complete.
Added Settings screen.
Project Builds properly, but doesn’t run in the simulator correctly.
Working Second static table view controller
No idea why it works now, but at least it does.
Mockup v1.0
Successfully created a subview that will be replaced by the unity view.
- The subview is displayed under all of my toolbars.
- Added some folder groups for clarity of files
- Added some unity files for reference
Completed all modifications to the classes to copy over to the Unity Build
Completed installPlugin.sh I will test it after this commit just to be safe
Successful Compliation with native UI
TODO: Make the navigation bar opaque
Commit after merging
Fixed the bug where the UnityView wasn’t displaying in a subView.

- I now programmatically add a subview in the viewController
viewdidload method.
- Also fixed the bug where the Navigation bar was staying clear instead
of switching to opaque
- I did this by programmatically forcing the background to a certain
color every time.
Modified .gitignore
User data partially implemented
Implemented Base User Data Model
Added ARMPlayerInfo.*
Added MobileCoreServices.framework requirement
Added an Image Picker to the Settings Screen
 - Modified the Plists file for ViewController based stats bar to “NO”
Small Correction
Updated .gitignore
pre Store everything to disk
Implemented UserData Persistance

- Implemented the NSCoding protocol for ARMPlayerInfo
- Implemented application restoration of state.
oops
Updated Tasks List
Successful Integration with Unity.
 - Don’t need “TestViewController” anymore: By adding the unity subview to ARMViewController in ARMAppController:createViewHierarchyImpl, I don't have to have Test/ARMViewcontroller classes, and can just have one production class.
 - This commit introduces the bug #BID2 where the ARCamera malfunctions after taking a picture