Update

- Additional save damage calls included
- Added check to determine if you are falling.
- Bank Alarm/Tazer/Scream/Horn/Siren will no longer play if client is on
dead camera
- Vehicles now have a variable set to side of the player who spawned it
initially
- Messages about firing in civ spawn/cop base will only display to
player, no longer global
- Worth of drugs messages changed to chat instead of titletext
- AI will stay in/enter immobile vehicles now
- Removed Rappel ropes attempt to spawn flag poles
- Vehicle armed check has been corrected
- Added disable Artillery Computer to client loop
- Can no longer mine in a vehicle
- Suicide Bomb
-- Changed item description
-- Added message to fire the bomb
- R3F unload error fixed
- HandleDamage logic changed
- Added check to stop multiple instances of MPkilled running
- Death set moved to mpkilled event handler
- Phones removed from shops
- Lighters removed/disabled
- Car bombs/remove control have been temporarily removed from shops
until the bomb scripts have been redone.
- Rating Reset added to client loop
- Can no longer use 4 key while meleeing/being hit
- Vehicle service point added to opfor/indep base
- Added MG nests to cop/opfor/indep/terror fortifications
- Landrover MG added to Opfor/Insurgent
- Landrover SPG9 added to Opfor
- Spawn block now checks for air vehicles
- Corrected Pchela sell price
- FakeWeapon will now remove off the Pchela
- Jail
-- TK Jail works only on punish
-- On release Opfor/Indep/Blufor will be sent back to spawn
-- Indep/Opfor Jailing is always 10 minutes
- Admin Menu
-- Remove Evo/Engine's UIDs
-- Added Fathers/Enzyte's UIDs
-- Changed Carmageddon looping different types, will do all at once now
-- Names swapped on wipe gear/remove piles corrected
-- Give input money to all players
-- Add/Remove input money to player's bank
-- Release from prison
- Retribution System
-- Fixed issue with double kill on same person
-- Spamming comp buttons, shouldn't work
-- Fines reduced to 5% from 20%
-- Civilians in non-civ spawned vehicles are justified kills
-- Civilians in Terror skins are justified kills
-- Respawn Button Press within 60 seconds of death, suicide - message
included
-- Disabled detections for cop tk with cop base distance / copskilled
counter
-- Recognizes PMC as a civ on the whitelist in PMC clothes
-- If Not armed but were armed (punching/carrying a weapon) within a
minute before death or shot a minute before death, declared armed
-- Near Vehicle check: Checks for air vehicles, no longer checks for
statics
-- Killing people with vehicle turrets. Checks all vehicle slots with
weapons, goes down list - first player found will be put as killer, if
none than any AI will have the leader blamed if leader is a player
-- PMC killing PMC, PMC killing cops, Cops killing PMC counts as
Teamkill
-- PMC/cop killing a criminal PMC will not count as a teamkill
-- Opfor/Indep are considered enemies for PMC, will not be set wanted
-- Opfor/Indep will not be given war crimes for PMC kills
-- Falling check, if Z Velocity < -8 or > 8, set as falling for 5
seconds - ignores vehicle roadkill
-- Added check to detect jumping out of vehicles, prevents roadkill if
you exited a vehicle within 3 seconds