Add basic classes for model's architecture

- BasicGameObject. Basic abstract class for all obstacles, terrain, actors. Contains height,
	width and position off object.

- GameModel. Main  part of Flyweight pattern.

-LanesPosition. Enum which hold position of game objects on map on X axe.
Merge empty BasicGameObject class to my.

Conflicts:
	TimeKiller/app/src/main/java/com/lost/timekiller/GameModels/BasicGameObject.java