#145 #155 Fixed landmines, made sword better. Need to readjust hit box, need to re-edit the "invisible sword" png file so it works in good design. Dud landmines should obtain true damage from monsters.xml, not a hardcoded value
Forgot image files
#192 Recentered sword animation
#192 forgot a few things
Just need to refactor size,  test rotation speed, and add anchorpoint
Its better now
Cave mapu now has proper collisions, all the collidabvel tile GIDs were off by one, it was an easy fix
Added space bar to fire
Get Ready is transparent. Now shows on first round as well
Old round system enabled after first scenario. for debugging
Nicer end game message
Removing duplicate audio.
Screen flashes red on damage. Needs to be tuned to be non-intrusive
Better score label. Score properly updated. Property IsModified now propagates for a full frame.
Only score, kills, and round now shown. Rounds properly advance from 1 now.
Hit combos add bonus points. Floating text for points earned
Bug fixes from new longsword animation. Made a fix where the sword attack animation from the next frame would sneak into the current frames (resulting in sword tips coming in a few cm from the player randomly). Made player stop disappearing when shooting ranged weapons. Made wallhugger/wallhugger animation reappear.
Merge branch 'develop' of https://github.com/4950/DirtyGame into develop
#200 Fix for player starting into wall. Moved the two problem scenario's starting Y position up 100 px
Merge branch 'develop' of https://github.com/4950/ShittyPrototype into god