offset position of active powers to right to not let it cross with the HUD
added smooth interpolation for movers
fixed sharply rotating objects (mainly thrown sabers) due to null trajectory time
fixed rotating thrown saber if demo is paused or its speed 0
added support for the new colour table in UAG demos 2
fixed inability to apply code changes while debugging in vs2013
simplified sound system and made sound opening logic same as in q3mme
fixed inability to play background music
changed jaMME version
fixed crash in the renderer initialization if r_dynamicGlow was set to anything but 0 or 1
set back original randomizer functions for the electricity surface to make it look naturally