Minor improvement of the desktop file
Core: Remove the ratio parameter in Zelda UCode's SizeForResampling func

It's only ever passed PB.RatioInt
CFrame: Handle close events that can't be vetoed.

This can happen during shutdown.

As long as we don't call event.Skip() the CFrame won't be closed yet, so even if we can't veto the shutdown will still happen in the correct order.
Fix a cast warning when compiling with MSVC

Would previously give a C4800 warning.
CFrame: Add fullscreen window styles to enable exclusive mode in OpenGL.

This is not implemented within the backend, but relies purely on driver heuristics.
CFrame: Always exit fullscreen before showing the stop dialog.
CFrame: Render to a child on Linux and Mac OS X.

This is needed to fix the hotkeys on those platforms.
Core: Default initialize a pointer to nullptr in gdsp_do_dma()

The if-statement implies that this could fail in the switch statement somehow. If it does fail, then we'd be comparing with an uninitialized pointer.
x64Emitter: optimize immediate sizes

A nice alternative than trying to do it throughout the JIT.
Changed toolbar to be static, increasing UI integration
Common: Use the OSX equivalent byte-swap functions
Switch play/pause button icons when necessary
Allow toggling the toolbar in the menu
Included toolbar headers, preventing forward-decl errors
Core: Get rid of function prototypes in ActionReplay.cpp

Also marked said functions static
Removed AuiTB, moved functions to menubar (Debug->Perspectives)
Removed TBDebug, using TBMain instead. Fixed debugger assert.
Fixed assertion when creating new perspective.

Wx was attempting to format a string with specifier %d (integer) with a
size_t.
Core: Get rid of calls to mem_fn in thread instantiations

These are not necessary for the same behavior.
Re-ordered initialization of m_ToolBar and m_SavedPerspectives