No black BIZR except by deco
msvc compiling fixes
Fix spelling mistake
fix "open data folder" on windows
new DebugInfo thing: the old debug lines
re-implement tpt.setdebug
also add back DebugParts
Merge branch 'develop' of github.com:simtr/The-Powder-Toy into develop
Fix SNOW(SLTW) melting temperature, and change ACID hardness value to make more sense on the wiki
fix level 1 msvc compiling warnings + initialize debugFlags
fix bug where !set arguments would be cast to float then back to int
fix a few of the most spammy warnings (there are still hundreds of warnings though)

TODO: actually fix all the warnings
loop edge mode from my mod (also works with stickmen)
add sim.photons (like sim.pmap but for photons), sim.(part)neighbors also checks photons, fix sim.gravMap
pavg0 / pavg1 properties can be set through the console and prop
Prevent fast particles from skipping over DESTROYALL wall
generator.py warns when two elements have the same ID
fix bug with placing zoom window while saving a stamp
Fix SNOW(WATR) melting temperature

Broken by fixing SNOW(SLTW) melting temperature in a78bd78bfc279f5428929c8b6bf8ce5ee6a881b3
placing zoom window cancels shift-lines