[MP] Use INVALID_SOCKET instead of -1 in NET_Sleep.
[MP] Enable multi master support in client engine from ioq3.
[MP] Missing moved MAX_MASTER_SERVERS.
[MP] Correctly calculate jump apex for NPCs

This commit is a fix for f0b8609.
[MP] Fix com_speed output when running server

This commit fixes the com_speed output values when running a dedicated
server.
[MP] G2_API.cpp unused var.
[MP] CGame: Add cg_scoreboardBots cvar to show if clients are bots instead of ping / fake ping generated by server for bots.
[MP] Fix max arena buf count in UI.
[MP] Fix UI not implying that "ffa" type is also valid for TFFA and JM.
[MP] UI formatting.
[MP] CL_ConnectedToServer -> CL_ConnectedToRemoteServer
[MP] Increase arenas buf size in gamecode.
[MP] Unused function Team_ForceGesture.
[MP] Add humans and bots to serverinfo client side processing.  So that UI mods can make use of it.
[MP] Include tr_common in tr_local
[MP] Correctly adjust snaps value if a server cvar value is changed and client's doesn't match.
[SP] Cleanup icarus strip extension use.
[MP] Cleanup icarus strip extension use.
[MP] Fix from Tequilla's ioq3 commit g_mover.c in part of ioquake/ioq3@223b851b7ba8fc052eb16a830d3a79b994857884
Fixing problems with very fast movers.
[MP] Remove RMG and all related code