Update docgen with a few bug fixes and creating a viewer.
P2.Body.addCapsule didn't use to pass the radius value through pxm, but now does so you have to specify it in pixels, not meters.
Readme update.
jsdoc fix.
Readme update.
Tidying up debug.
If you are using CocoonJS, please set your game render type to CANVAS and not WEBGL or AUTO. You should also disable any of the ScaleManager screen resizing or margin setting code. By default in this mode CocoonJS will now set 'screencanvas=true' which helps with performance significantly.
Camera.roundPx is a new boolean. If set to `true` it will call `view.floor` as part of its update loop, keeping its boundary to integer values. Set to `false` to disable this from happening (#1141)
jsdocs updated.
Tidied up a redundant `if` call.
Now bails out of a few methods if RESIZE is set.
Fixed the jsdocs and crop method used on preloader sprites.
Added Math.numberArray back in and renamed the replacement to Math.numberArrayStep to avoid breaking the API.
The physics config object is now stored locally in World.config.
Adding new build file: Phaser + Arcade Physics + Ninja physics.
Phaser.Easing.Default is a new property that is used when a specific type of ease isn't given. It defaults to Linear.None but can be overridden to anything (thanks @alvinsight)
Grunt task updates.
2.1.0 docs updates.
2.1.0 pre-built releases.
The Debug canvas is now cleared on State swap.