now displaying webgl generated placeholders
rm extra markers canvas
fixed TWEEN resource leak. added tableux of something. added tick fn to visCore.render
slightly optimized webgl drawing in markers,
deatomize disp -> addMarker for readability, slight optimizations
interleave marker type and vertex position data w/in one buffer
call marker update on window resize to maintain aspect ratio
now rendering markers poorly in webgl! mwah ha ha
only calculate scaled marker rect on resize
add mouseover interaction to markers, start working on squares and words special events, make fail-through a fixture in the html
whoop
slightly improved marker blinking, I think
add blackout mode to markers
now adding moving clouds, but crudely, and I broke the mouseover index SOMEHOWWWWWWW
just stashing changes before tomorrow
make clouds fluffier
refactoring and fixing marker - added markerCore, markerData, markerEvents and markerMapPosition modules. add jStat lib
depping in progress marker engine in favor of switching to THREE
reverted to stateless data dump for markers, works OK!
merge and cleanup