Moved per call view uniform update to once per frame UBO update.
Corrected some spaces to tabs.
Merge branch 'master' of https://github.com/memononen/nanovg into develop2
Move to using uniform buffer objects for fragment shader, which is set once per frame.
Added support for line caps and joins
Do bevels only at control points
Merge pull request #27 from dougbinks/develop2

Moved nanovg_gl3buf.h to uniform buffers
Merge pull request #28 from jtilander/master

Fixed some warnings with MS compiler