initial commit
- added ws_fnc_nearPlayer
- renamed cache & unchache
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Merge branch 'dev-cache' of https://github.com/Wolfenswan/ws_fnc into dev
- ws_fnc_countUnits optimized
- garrisoning units are always excluded from being cached (temp. workaround)
Revert "- garrisoning units are always excluded from being cached (temp. workaround)"

This reverts commit 20dbff2b1972cf220288bcb18d92331eaba89504.
groups with only one unit are now ignored as well
removed debug remnant from ws_getPos
added note about delayed launch to ws_cInit
tweaked ws_gUncache to better work with ws_taskDefend
slight perfomance tweaks to taskDefend/enterBuilding
- fixed silly bug in ws_getPos (would always set z to 0)
- added ws_getEPos: returns position of an entity.
new function:
- ws_listPlayers: returns array of all players
updated ws_nearPlayer
updated ws_getEPos to use getPosATL
Merge pull request #14 from Wolfenswan/dev

Merging Dev into Master