Fixed biome weights not working with non multiples of 10
MinecraftForge/FML@7ab69aff2e19b349e457c1b5fcab8b3b01d22af2 Clean up import
MinecraftForge/FML@c5a90bd456230b201522c268dd9bc5e80a0b57be Is vanilla possible with this mod load, side tests.
MinecraftForge/FML@cad11f3165505e6d725411a9fc2c2ee8362f5827 Allow injecting alternative container types. This is the core support code for allowing sponge plugins!
check for IFluidBlock (in addition to Material.liquid) when
determining render height so that non-liquids (gases) render correctly
Merge pull request #1395 from lawremi/rendergasfix

Fix rendering height of non-liquid fluids
Fixed Clientside GameProfile UUID being null on offline mode
Merge pull request #1402 from nekosune/new

Fixed Clientside GameProfile UUID being null on offline mode
MinecraftForge/FML@63b64482e6dd4c3e2226ec002ceee549045c35ed Add jsr305 dev-time dependancy for Nullable/Nonnull annotations. Unneeded at runtime.
MinecraftForge/FML@5365f5ea3e90ec85552bdb7f1f1237c51b4ea493 Add IEventExceptionHandler for EventBus to allow special handeling exceptions that are fired while running an event. Events now track what 'phase' they are in during the execution process. Each EventPriority is a 'phase'. An exception is thrown if the event attempts to set its phase to a previous one.
Merge branch 'new'
Prevent client only commands from bleeding through to the server.
Added PlaceEvent and MultiPlaceEvent which fires before placing a block.

Before calling "ItemStack.tryPlaceItemInWorld", a recording flag is turned on for
setBlock to capture a blocksnapshot for each block that attempts to be placed.

If 1 block is captured, a "BlockEvent.PlaceEvent" is fired to notify mods.
If 2 or more blocks are captured, a "BlockEvent.PlaceEvent" is fired first with the first block
captured followed by a "BlockEvent.MultiPlaceEvent" with all captured blocks. This extra event
is required for items that have the ability to place 2 or more blocks such as a BlockBed.

If either event is cancelled, the recorded block snapshot(s), item stacksize, and item meta will
revert back to the captured snapshot(s).
If the events are not cancelled, a notification will be sent to clients and block physics will be updated.

What this means for mods is Forge will be able to capture all player block placement automatically and fire
a PlaceEvent and/or MultiPlaceEvent.
If for whatever reason your mod does not use the standard placement methods then you will need to fire the
appropriate placement events in order to notify mods/servers.

This commit also includes a new utility class called BlockSnapshot which is serializable. This new class is used in conjunction with
both PlaceEvent and MultiPlaceEvent in order to record a snapshot of block space before it is altered. This
allows us to restore the block(s) if an event is cancelled. The class also provides the ability to restore a snapshot
to any location using the restoreToLocation method. This should be helpful to many mods that are looking to be able
to capture block data then restore it to back to any location required.
Merge pull request #1367 from bloodmc/blockplace

Added PlaceEvent and MultiPlaceEvent which fires before placing a block.
Merge pull request #1219 from Lunatrius/master

Prevent client only commands from bleeding through to the server.
Disable by default the Display Stencil bits. Keep FBO bits. Acording to Mumfery and ChickenBones, it should not be nessasary and should solve the 1/4 main menu issue. Use -Dforge.forceDisplayStencil=true to enable old behavior.
MinecraftForge/FML@d00feb58c762b0bbc506d79faf1ce40bc96732e9 Remove debug code that was causing console spam in Forge.
Fix vanilla lighting issue and blending issues in achievements gui. Closes #1445
Merge pull request #1364 from Adubbz/master

Fixed biome weights not working with non multiples of 10
Added PlayerWakeUpEvent
Merge pull request #1418 from Parker8283/wakeupevent

Added PlayerWakeUpEvent
Compleetly disable stencil bits unless told not to by using the -Dforge.forceDisplayStencil=true flag. Should solve the 'menu in bottom corner' issue with Intel Integrated graphics cards.
implemented crowdin support