Added FlxNapeTilemap file, with the unported as3 code
setupCollideIndex is running on the flash target
Replaced marching squares with own algorithm, only works on flash for now (?)
Added comments, changed method names and organization
Main mesh tracing code moved to one central function, added setupTileIndices, added addSolidTile
Changed curly brackets placement, replaced Rectangle with FlxRect, added setupTileIndices funtion description
replaced traces with FlxG.log.error
Added position synchronization and custom collider placement support
Merge pull request #57 from KeyMaster-/dev

FlxNapeTilemap