Only enable autoframeskip if frameskipping != 0

Referencing #5373.
another approach
Bump version numbers for 0.9.7 release.
scePsmf(): check not initialized status
scePsmf : add pause mode (PSMF_PLAYER_MODE_PAUSE)
Merge pull request #5442 from raven02/patch-20

scePsmf(): check not initialized status
Typo fix
Update lang
Merge pull request #5380 from ufdada/patch-2

Only enable autoframeskip if frameskipping != 0
Merge pull request #5443 from raven02/patch-21

scePsmf : add pause mode (PSMF_PLAYER_MODE_PAUSE)
Add support another patcher

Find in Dragonball Z: Shin Budokai 2 chinese version
Merge pull request #5445 from sum2012/patch-7

Add support another patcher
Merge pull request #5440 from thedax/097VersionBump

Bump version numbers for 0.9.7 release.
Dummy commit to trigger a build
avoid invalid memory in sceMp3ReserveMp3Handle

Find in Heroes Phantasia
Fix a few leaks in the Windows UI code.
Clean up double creation of memory debugger.
Optimize symbol map in debug mode a bit more.

Avoid UpdateActiveSymbols().
Allow double PSP_Shutdown() without any error.

We call it in a few places to "ensure" shutdown, e.g. before resetting,
but there are cases of double-shutdown.  Let's allow it since there's
there shouldn't be any multithreading here.
Small optimization: avoid fallback if possible.

Speeds up symbol map loading a little bit (when inserting new items.)