WhenRunningGame_HugeCoordinatesAreNotValidCoordinates
IfUserChoosesAI_NextStateIsPlaying -> red
IfUserChoosesAI_NextStateIsPlaying -> green
IfUserChoosesAI_TicTacToeSetInitialPlayerIsCalledWitCellTypeAI -> red
IfUserChoosesAI_TicTacToeSetInitialPlayerIsCalledWitCellTypeAI -> green
Refactor
IfUserChoosesOpponent_TicTacToeSetInitialPlayerIsCalledWitCellTypeOpponent -> red
IfUserChoosesOpponent_TicTacToeSetInitialPlayerIsCalledWitCellTypeOpponent -> green
Tests refactored
Tests refactored
IfUserChoosesNorOpponentNeitherAI_StateRemainsAskingForPlayer -> red
IfUserChoosesNorOpponentNeitherAI_StateRemainsAskingForPlayer -> green
IfUserChoosesAIOrHuman_BoardIsDrawn -> red
AskForPlayerOnlyOnce -> red
AskForPlayerOnlyOnce -> red
Refactor
IfUserChoosesNorOpponentNeitherAI_ExtraInfoIsSettedWithTheErrorInformation ->  red
IfUserChoosesNorOpponentNeitherAI_ExtraInfoIsSettedWithTheErrorInformation -> green
IfUserChoosesANonIntegerOption_ExtraInfoIsSettedWithTheErrorInformation -> green
AskForCoordinates -> red