Added rendererg
progress
Added equals operator for Buffer and IndexBuffer.
Added set functions to buffers for easy assignment using a pointer and size
Merge branch 'bufferequals' into rendererg
Merge branch 'meshvector' into rendererg
Replaced short with unsigned short in mesh
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Merge branch 'worldapp' into rendererg

Conflicts:
	examples/worldapp.cpp
	g2c/sprites.h
updating worldapp
RendererG quad working.
Added the drawing of a non-quad mesh to RendererG
Alpha function to match worldfile
If there are no sounds spriteenvironment was crashing when you hit spacebar because the default behavior was to play the ith sound out of n and n = 0
alphabetized
Fixing zero sounds crashes environment bug.
Took unnecessary header out of worldapp.cpp
more docs
Separated Listener's glut-related functionality into new class GlutListener that lives in environments along with all other glut code

Adding glutlistener files
sound docs