Add fall damage for creatures (Fixes #2201)
Enchanting: cast the enchant points for the item to int (Fixes #2202)
Enchanting: fix being able to create On Touch / On Target constant effect enchantments (this combination makes no sense)
Enchanting: fixed case where no range types at all are allowed (e.g. a Constant Effect item with an effect that does not allow the Self range-type)
Enchanting: fix cast cost for "on use" enchantments being set incorrectly
Read NiFogProperty, but don't use it yet (Feature #920)
Don't report script operation status via messageBox (Bug #1942)
Implement PcForce1stPerson, PcForce3rdPerson, PcGet3rdPerson (Bug #2078)
Add support for NPCs with missing head/hair models (Fixes #2078)
Reset lastHitObject when it is retrieved rather than every frame

This seems to be how vanilla MW does it.
Implement HitAttemptOnMe function (Bug #2078)
PlaceItem, PlaceItemCell: Make sure references are placed above terrain (Bug #2078)
Merge branch 'master' of https://github.com/OpenMW/openmw
Use the Original Creature field for SoundGen lookups
Make ToggleMenus affect tooltips (Fixes #1989)
Hide tooltips during loading screens
Remove redundant GUI element showing during loading screens
Fix vampirism magic effect not applying immediately (Fixes #1984)
Allow equipping twohanded weapon and shield at the same time (Fixes #1785)

The shield can be equipped, meaning armor rating and item enchantments apply, but can not be blocked with.
Implement drowning when knocked out underwater (Fixes #1228)