Removed all the old Tiled related stuff.

Also removed the rock resource prefab.
Added the new Tiled stuff.

-Also added a new scene to test and merge with without conflicts
Added the rest of what was in the TiledTesting branch before its previous deletion.
Merging the master branch (PR#24) into the TiledTesting branch for the changes.
Cleaned up the tiled stuff for the PrefabReference change.
Merged and Fixed things.

I merged from the master branch (PR#25).
I fixed the prefab script, making it a static class no longer inheriting MonoBehaviour.
More work on the tile stuff
Merge pull request #30 from Jacky7533/master

Imports
Finished up some things for now.
Merging from PR#30 master
Merge pull request #31 from drobbs/TiledTesting

The Universe Ending Commit.
Cleaned up the Area01 scene

Sadly the universe didn't end. :(
Onwards then!
Merge pull request #32 from drobbs/master

Cleaned up the Area01 scene
Fixed the tile stuff.

Everything here works on my end. I'll explain later.
Merge pull request #33 from drobbs/FinishingTiledTesting

Fixed the tile stuff.
Movement Class Created + Worked on MapEvent

Movement class currently returns the value to move by, can be changed to
directly move the character if needed. MapEvent's resource thing still
doesn't work, will need to discuss that. Will need to rework MapEvent to
receive tile and somehow access character script. State Machine now has
more descriptive text when using it. Need to figure out a background to
use. Not sure what I did to the TiledMap prefab, you should check to see
what changed.
Merge pull request #34 from brentspector/master

Movement Class Created + Worked on MapEvent
-I fixed the hack of the TileManager
-Fixed the TileImporter to reflect this.
Merge pull request #35 from drobbs/TileManagerFix

Fixed the tile stuff.
Merging Damiens work

tried merging damiens updates, but git said I had to commit my changes
or else I would lose them. This commit can be disregarded.