Add force when not grounded.
Added capsule collider.
Added RequiredComponent().
Jump changes; added new variables.
Jump changes; added new variables\\\\\\\\.
Added OnCollisionExit().
Placed movement lines inside 'if grounded' statement.
Small changes.
Small changes.
Moved collision code to OnCollisionStay() function.
Changed instance var.
Changed velocityJump back to sqrt.
Merge remote-tracking branch 'origin/rigidbody'

Conflicts:
	UnityProject-CyberDino/Assets/Scenes/CityTrack.unity
	UnityProject-CyberDino/Assets/Scripts/Dinosaurs/Motion/MotionControl.cs
	UnityProject-CyberDino/UnityProject-CyberDino.userprefs