Removing unused debugging tile.
/bin/ stuffs again.
Removing nonexistent bitmap from loading process.
Fixed the player not being offset correctly.
/bin/ stuffs. Always.
Refactoring code.
Refactoring same codes.
Removing all warnings.
Removing and deleting unused codes.
Removing/deleting unused codes.
Added a new test area to play with.
Modified the test areas to test all different kinds of tiles.
Added ledges. Horizontal ones only.
Changed the values to static globals. They are truly useful, as I have found.
Editing the comments. Nothing modified/touched yet.
Integrated ledges (horizontal) to the map.
I'm considering ignoring these /bin/ stuffs. They're always modified every commit I do...
Added shadow.
Added temporary static global variables. When it's useful, it's useful.

TODO:
Remove the need to use temporary static global variables. Try to incorporate the changes made into related class objects.
Modified the test area, so that there's a ledge to try out immediately.