initial commit
minor
Adding a ObjectGenerator && ObjectManager

- no guardian movement array
- no sound generations
- no guardian shooting
..
~ doubling bullet
added pistol, shotgun and visibility/invisibility tracking
fov fix for restricted view, simple turning

fixed fov while using restricted view (<2PI)
turning on shift+click and while walking to target
turning action and shooting after a turn
* forgot to add files

ftw and git
moving was moved to MoveAction.js, and now is based on a state
step sounds visualyzing
~ cleared logs
added .run to ActionState -- to prepare the action, movement calc moved to .run
proper removing guardian on kill
simpliest ai and inventory
idk what i did here..