Change game size, shrink darkness, shrink player collision box, first pass of adding items from map into game
Add text, and state to track how many coffees and if player has key
Add WASD controls
Game starts with visibility (can  be easily removed if prefered), text appears when player reaches door
Made our sprite look left and right
Some major refactoring.
Adding bomb dropping logic
We now place bombs at tile centers
Start of ghost bomb movement and explosion.
Ghost lanterns (enemies) now move around the grid.

They move randomly in one of the four cardinal directions.  The
movement is almost effective at allowing them to travel on the board.
Merge branch 'enemies' of github.com:jdkaplan/lost-underground into enemies

Conflicts:
	js/Game.js
Tweaks to enemy movement