allow ground units to move at full speed at depth < 7
Remove green primacy from enemy colour #7 (straw yellow)
Metal layout for Avalanche v2. This fixes a metal spot with 1.69 or so metal while the standard is supposed to be 2.
Merge pull request #235 from wagonrepairer/master

Less code: Move ToSI to utilities.
Merge pull request #234 from Skasi/master

Metal layout for Avalanche v2.
Merge pull request #230 from dvr333/straw_yellow_fix

Make enemy colour #7 (straw yellow) not look vaguely green
VERSION{v1.2.9.6}
Experimental Brawler change:
 * Halve fire arc.
 * 30% less DPS.
smoother depthmod curve
Linear depthmod 0.07 for all depths.

This way:
depth 0: 100% speed
depth 1: 93% speed
depth 6: 58% speed (former 40%)
Merge pull request #213 from Anarchid/ford-pathing

Allow ground units to traverse fords at full speed
Added PW Command Center to unit marker

This adds the planetwars Command Center to the list of units that are highlighted with a map marker when spotted.
Speed is sent to chat, desync is probably sent too.
Merge branch 'master' of https://github.com/ZeroK-RTS/Zero-K
Added cheating, desync, speed change and resign to chat area.
Make sure all info messages that should be in chat are

Conflicts:
	LuaUI/Widgets/gui_chili_proconsole_test.lua
All info messages players should see in chat show properly
Fix stupid filter boolean
Merge pull request #239 from dvr333/chat_info_fix

Fix display of Chat info messages for all chat widgets
Updated aircraft turnrate for dev engine.
Fixed proconsole crash due to undefined function.