Add cmake find modules for nanosvg and poly2tri
Replace poly2tri cmake module with polypartition
Fix post-build step file copying on Windows
Merge remote-tracking branch 'origin/os-controls' into develop
Split the RESOURCES argument of define_post_build_resource_copy_rules to RELATIVE_PATH_RESOURCES and ABSOLUTE_PATH_RESOURCES.  This is to allow more configurability in post-build resource copying.
Merge commit '06fb22bf89fb064ec5fde519107912f30328916b' into develop
Merge commit 'c1c49dbd92e7b7d2a8e1a93c9733676fc031876c' into develop
Add correct path to Mac oculus library
Merge branch 'develop' into vrdemo

Conflicts:
	source/GLBuffer/GLBuffer.cpp
	source/GLBuffer/GLBuffer.h
	source/GLMatrices/ModelViewProjection.cpp
	source/GLMatrices/ModelViewProjection.h
	source/GLTexture2/GLTexture2.cpp
	source/GLTexture2/GLTexture2.h
Checking target to see if MACOSX_BUNDLE property is set before changing the resources directory
Added a RELATIVE_PATH_BASE argument to define_post_build_resource_copy_rules cmake function so that resources can be installed in a way that's configurable with respect to EXECUTABLE_OUTPUT_PATH, etc.
Merge remote-tracking branch 'origin/develop' into post-build-base-and-bundle

Conflicts:
	DefinePostBuildResourceCopyRules.cmake
Merge pull request #18 from leapmotion/post-build-base-and-bundle

Adding some post-build parameters for base directory and check for Mac OSX Bundle
Merge commit 'a4de828bbb90766890b652e6645a743c2f9e67c6'