fix battlescenario
normandy has 2 hornetlauncher, contexthints in contextprovider
dampenings are float values now
small readability-improvement in propertymanager
EnginePower::fromProperties
move WorldObjectBuilder::newWorldObject to cpp, static assert for correct base class
remove WorldObjectFactory
minor stuff
switch to glm::sign
first switches to Property<...>::get
minor stuff
switch to shared_ptrs for engines and weapons in their respective slots
minor stuff