+++Added Enviromine Options Menu To Ingame Menu Button List
-Removed Keybine for Options Menu
+Added Locolization Support Menu Titles
-Removed Settings for Spawn Particales  Rendering (Left to vanilla to decide) (removed in StatusManager)
+Created new Event handler for Gui Functions
-Removed unused setttings in EM_Settings
*Fixed some naming Issues confighandler and custom add/remove
- Removed Unused old functions
-> Moved get Temp and get Biome Water into EnviroUtils.. used in config handler and StatusManager
+ Added Biome ID to Debug text for easier testing when editing biome custom comfig
+ Added Biome overried to:
     + EventManager Line: 625
     + StatusManager Lines: 253, 579, 1117
*Fixed Biomes not reloading with keybind
+added get WaterQuilityID t BiomesProperties
+Added New Menu to Drag and Drop Status Bars.....
    * Not finished yet and may cause errors

*Some hardcoded testing in Enviromenters
Revert "+Added New Menu to Drag and Drop Status Bars....."

This reverts commit 9aa148cfda6154d3d4c41e4247508f00305dbd15.
Removed 1.6 ID system stuff
Added @ShouldOverride annotation for EM_Settings
Merge branch 'thislooksfun' of https://github.com/Funwayguy/EnviroMine-1.7.git into thislooksfun
Started work on fancy stuff
Made it so only chestplates get the camel pack config option
Uncommented override packet sending code
More fancy stuff
Finished up making the override packets dynamic
Moved armor overriding to ArmorPropsEncoder
Added description for the annotation
Made IPacketEncoder.encode take a field instance
Added new system to (mostly) workaround the 2048 packet char limit
Removed unneeded concatenation
Registered PacketAutoOverride with the network
Even more abstraction (yes, that's a good thing)
Dimension Override Updates
   (Except Mineshaft Generations &&  Sea level Generations)
Lots of little changes
Some ConfigHandler Fixes for missnamed items
Added in Bar Position Menu
 *Uses Current System
*Unfinished