Moved most of the generic Game class to the library
Moved some of the app's Renderer code to the base class
Prepared the surface view for the migration to gesture rather than touch detection
Continued migration to gestures
Added gesture queue for Game
Added generic Gesture interface for Shape
Included gesture processing in GameLoop
Added a GestureEventListener interface
Added initial gesture support for containers
The gesture listener for the Game's ActiveView is now called by default from the Loop
Introduced Container support for gesture based scrolling
Added a catch for ACTION_UP/CANCEL in OpenGLSurfaceView to notify the layout when a pointer has finished
Removed scrolling for RootContainers (breaks glScissor)
Removed unnecessary field recording start time of latest gesture for Shapes