Attempt to improve 'bad spot' selector for spawn platform. Also raise the spawn platform with 1 to prevent it being in the ground and possibly being overwritten by oregen
Removed debug info
Removed debug info
Oops
Reduced the chance that a random non-water liquid is selected for oceans from 0.4 to 0.2
Known dimlets now have a tooltip describing the cost, rarity and craftable information of that dimlet
Implemented a 10% extra cost after creation (configurable) to compensate for expensive random features you might get after creating a world.