added basic logic to add the disabled property to focus dice
Added first code to make focus dice dizzy on the backend
Merge 300_bminterface_players, manually resolved conflicts
Merge branch '143_sidesArrayArray' into 328_focus_dizzy
- Added unit tests for disabling focus dice that have been turned down
- Fixed code to have unit tests pass
- Fixed BMSkillBerserk so that new dice are assigned correctly to the BMGame
Add diePropertiesArrayArray to JSON output to signal if a die is currently disabled
Moved checking of BMDie->disabled to BMAttack*->validate_attack()
Added unit test to ensure that disabled dice are enabled after the first attack
- Added die skills to JSON information provided by BMGame in array dieSkillsArrayArray
- Turned string ints in dummy_responder.php into ints
Merge remote-tracking branch 'upstream/master' into 328_focus_dizzy
Merge remote-tracking branch 'upstream/master' into 358_tell_skills_to_UI
Merge pull request #402 from blackshadowshade/328_focus_dizzy

Dizzy focus dice -- back-end
Merge remote-tracking branch 'upstream/master' into 358_tell_skills_to_UI
Changed UI output, without changing unit tests
Altered and added unit tests
Merge pull request #403 from blackshadowshade/358_tell_skills_to_UI

BMGame now reports skills to the UI explicitly
Merge pull request #412 from blackshadowshade/change_sparse_UI

Change sparse UI