script sando mission 9-2 totally forgot to add the bcnm file
Added

	Reactor Cool

		o Undispellable Ice spikes and Defense Boost

		o Used in Any Form

	Static Filament

		o Usable only in Bar Form (AnimationSub() == 2)

		o Blinkable 1-2 Hit Cone Stun

	Decayed Filament

		o Usable only in Bar Form (AnimationSub() == 2)

		o Blinkable 1-2 hit AoE Poison

	Reactor Overload

		o Usable only in Ring Form (AnimationSub() == 3)

		o Blinkable 1-3 hit AoE Silence.

	Reactor Overheat

		o Usable only in Ring Form (AnimationSub() == 3)

		o Blinkable 1-3 hit AoE Plague.

	Zdei Logic

		o Added Eo’Zdei

		 Animation change every 15-45 seconds

		 Does not change form to previous form

		 Has 4 forms

			• 0, Pot Form, Big Eye Facing Target

			• 1, Pot Form, Small Eye Facing Target

			• 2, Bar Form

			• 3, Ring Form

	Added Aw’Zdei

		 Animation change every 15-45 seconds

		 Does not change form to previous form

		 Has 4 forms

			• 0, Pot Form, Big Eye Facing Target

			• 1, Pot Form, Small Eye Facing Target

			• 2, Bar Form

			• 3, Ring Form

Modified

	Optic Induration

		o   Set to only use in Pot Form, per BGWiki

	Updated mob_skills.sql to enable Reactor Cool

References

http://www.bg-wiki.com/bg/Category:Zdei

http://wiki.ffxiclopedia.org/wiki/Category%3AZdei
CORE: fixed a crash if a 0x0D packet was dropped on changing zones
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Merge pull request #699 from korietsu/Zdei

Implement Zdei - One Commit this time!
CORE: Reverted zlib changes for now since it broke 64bit.
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
SCRIPTS: Eo'Zdei and Aw'Zdei roam script
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
CORE: automaton maneuvers
SQL: status_effect flags for maneuvers
CORE: maneuver burden, maneuver stat bonuses, overload
database corrected mob model and size of the lacerators
database lacerator mobtype correction( sorry i set them on nm while they're not)
CORE: fixed a few spots that were missing setting bits to the updatemask
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
CORE: more updatemask fixes (nameflags, linkshell, status effects, mentor, new player)
Automated Jeuno's yearly Christmas music changing.

I almost did the summer music for the zones that the events using it apply to before deciding that would be better off done in a global for that event, and called into those zones.

Jeuno can stay separate because the music is not so much part of the "Starlight Festival" or "Happy New Years" events as it is overlapping with them for most of December.
Spellcheck fail..
Merge pull request #713 from TeoTwawki/misc

Automated Jeuno's yearly Christmas music changing.