Added flag to CompositionRoot for whether to inject into inactive game objects or ignore them completely
Added BindAllInterfacesToSingle method to DiContainer
Changed to call PostInject[] on children first when instantiating from prefab
Added ILateTickable interface, which works just like ITickable or IFixedTickable for unity's LateUpdate event
Added support for 'decorators', which can be used to add dependencies to another scene