Moved compiler code to scene source.
Working color to coordinate mechanism with unit tests. Still needs to be implemented on the selection texturemap (which, by the way, is working).
Partially implemented generated selection texture.
Working selection texture, except for one bad spot.
Shaders for texture, color select, and texture select.
Functional canvas, color, texture with control panel.
Select texture now sized correctly.
Reversed the direction of the selection texture. Also added a simple color class.
Working event handling from event to selection to passing to canvas. Zebkit not handling it correctly yet.
Mostly working paint updates. Added Zebkit to the source because of changes needed to its code to support mirrored display. Updates the texture nicely in Chrome, not at all in Firefox. Think this is fixable, just a SMOP.
Fix for requiring canvas to be displayed and visible - move it above the page.
Fixed Firefox by adding eventX and eventY.
Mouse move events handled and console logging removed.
Loading from JSON URL.
Reworked classes so that panels could be quickly added. Necessary for larger scenes.
Added camera object.
Working pixel scaling.