Dummy items for other stats
Basic rank emblems for monster threat levels
Re-worked the monster stat display to be similar to the players in layout
Defense, Vitality and Speed implemented
Strength and Regeneration implemented
Threat Levels implemented
Luck implemented, also tweaked and rearranged a few things
Tweaked a bunch of stuff and implemented more passives, all stats are now implemented
Halve speed multiplier, now slower monsters don't look as stupid when at 1000 Agility
Re-did speed calculations to be done purely in fixed-point since speed accepts it
Renaming in SpawnAura()
Move Arena check before actual level calculations and have LevelNum turned into the wave instead for the calculations if you're in the Arena
New XP/Rank curves generated dynamically by an algorithm which can takes a curve CVAR to allow user adjustment
XP and Rank tables need to initialized per-level, not per-game, also add handling so that the curve cannot be changed mid-game
Added Threat Level to XP calculation, slightly turned down Level and Rank up noises
Merge branch 'master' of https://github.com/Kyle873/DoomRPG into monsterstats
Merge branch 'master' of https://github.com/Kyle873/DoomRPG into monsterstats
Merge branch 'master' of https://github.com/Kyle873/DoomRPG into monsterstats
Should be assigning the current Arena wave, not the average Player level
Armor digits on the HUD are now color-coated to how well your armor is doing, green is good, orange is bad