A bunch of fixes and updates 
- Began a new little project for testing Quaternions further, a first-person airship game plainly named "Aircraft"
- Various files re-named/moved for coherency and correctness
- Physics system updated so that custom integrators and collision handlers (Detectors/resolvers) may be used instead of a fixed pipeline
- Graphics pipeline updated and now supports easy transition between various shaders and pipeline (although not extensively tested yet, e.g. deferred rendering is of interest, and shadow mapping too).
- Example files for rendering added to the /bin/ directory. Is good as reference for both shaders and the pipeline configurations.
- Audio system has also been revised and should now work no matter how many SFX are played back (albeit not tested max amount simultaneously)
- Sample general entity properties have been added for demonstrational purposes within the /Entity/Properties/ folder. Using these simple games may easily be constructed.
- Sample integrators and collision detectors/resolvers added.
- LogFile system/function added, in which special log-files may be created (1 per thread preferably) and log-statements appended as the application runs.
- New Time class added which is supposed to facilitate better calender-specific functionalities, as well as handling various time-formats (depending on system/preference)
- CircularList variant to List added (pretty much a cyclic array).