Changed RBI to be less round ending
Tweaked random event chances.
Merge pull request #170 from alex-gh/rbi_rework

Rampant brand intelligence rework.
Possibly fix getting Die objective with a theft objective.
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
New login image
More anti-griff logging thanks to intigracy's mania
Paracetamol will now metabolize properly
Airlock sensor optimization

Airlock sensors will now store the previous cycles pressure value, then compare it with the current pressure next time it runs.
If the pressure hasn't changed it will skip sending a status update.
Airlock sensor tweak

Because why not squeeze every last drop of performance out of it?
Paracetamol side effect should work now
Code effeciency project: HUD items rewrite

Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm

Conflicts:
	code/__HELPERS/mobs.dm
	code/game/objects/items/weapons/implants/implanter.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defines.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/virus2/helpers.dm
	code/setup.dm
	icons/mob/hud.dmi
Merge pull request #171 from alex-gh/paracetamol_fix

Paracetamol will now metabolize properly
Intro Musak
Merge pull request #88 from ZomgPonies/master

10/03/14