Move Recipe into its own file
Map:centersNearPoint will widen the search if it cant find anything
Move entities in start data to their closest center polygon
Update FEATURES
Add Recipe.load and start a recipes files for factory
Add a factory view to inspect and select the recipes of a machine
Play a little with MapGen#noise
Change colour of quickie buttons
Fix a typo
Once more mess around with the lighting
Give the return button a decent colour and background
In Machine, allow for using only one active recipe, necessary for factories
When creating the factory state also needs a name
Add duration to recipes so it will take longer for machines to produce something. Refactor Machine.active_recipe
In inventory views display the name of hovered items
On Recipe/Machine keep track the progress per recipe
Make sure our start factory has an inventory view
Display little text boxes when a factory produces something
Rename Matter.sort to name
Move Matter sorts into their own file, prepare them for Miner