Fixed bugs, springs now working
Added modifier controls
Fixed 'erase all' option
Fixed camera controls
Erase/smooth stable

Any change to the lines sets the mode back to draw, stopping the
particle update
Fixed camera inconsistency
Solved one more bug in 'erase all'

there was a inflict between the UI and the draw mode
Added playback and wave mode
Added fob
Saving transparent images from FBO

Very slow, though
A bit faster

cout was slowing script down
Added read me for midterm and final