Multiple destinations are now held in a hard coded array. A few new methods have been added to more easily access these destinations, and in doing so, I have also implemented a means for new Units to be spawned in during cycle time. Transferring away from an Array of the Units, they are now contained within an ArrayList, allowing for dynamic resizing depending on how many are currently in existence. Units that reach their destination are terminated and a replacement Unit is spawned.
Created a spread trample method contained within the Grid class, allowing it to be called to spread trample damage to neighbouring grassPatches based on current grass height missing.