Wandering works, but is jerky.
Merge branch 'master' of https://github.com/poemusica/Boids2D
Fixed wandering, I think
One way to write wandering
Oops, I mean this as one way to write wandering
Wandering: I think I fixed it and made it consistent with the other force calculations.
Changed from circles to triangles for debugging
Merge branch 'master' of https://github.com/poemusica/Boids2D
Made the movement methods more consistent
Merge branch 'master' of https://github.com/poemusica/Boids2D