bind framebuffer to 0 if framebuffer status is incomplete
Don't crash when the virtual PSP isn't inited.
Only set the dialog text if the virtual PSP is inited, as well.
Merge pull request #4980 from thedax/debuggerCrashFix

Win32/Debugger: Don't crash when the virtual PSP isn't inited.
Merge pull request #4905 from raven02/patch-23

Bind framebuffer to 0 if framebuffer status is incomplete
Update native with key repeat handling bugfix.

May fix navigation issues on Ouya with luck.
Also set the PSP-internal Language if possible on first-run
wrong camelcase
Merge pull request #4986 from ufdada/master

Also set the PSP-internal Language if possible on first-run
Preliminatory support for a fullscreen toggle for SDL platforms.

Does not seem to work on Mac.
Android: Specify that we don't require a touch screen, might increase compatibility with some devices. Thanks to reicast who also did this.
Remove silly debug log
Disable vertex cache option if hw transform is disabled
Set the audio/video streams per sceMpegGet*Au().

This fixes #2226, thanks to @raven02 for finding the issue.  Could also
help e.g. Xyanide: Resurrection and a few other games.

The video codec change path is not super well tested, because I couldn't
find a game that triggered it, but it should work.
Merge pull request #4993 from unknownbrackets/mpeg-minor

Set the audio/video streams per sceMpegGet*Au()
No reason for langValuesMapping to be a member variable in Config.
Moving the lang mapping to Config clears up some obcure file-to-file build dependency.

Should fix the build.
Merge pull request #4991 from ufdada/master

Also disable vertex cache option if hw transform is disabled
Release held keys on the keyboard when window focus is lost.
Change bool name for better readability.