{Glass,Gradient}Renderer: use class ScopeVertexPointer
OpenGL/CanvasRotateShift: GLES2 projection using the "glm" library
TerrainRenderer: disable glTexEnvi() call on GLES 2.0
Form/TabDisplay: remove bitmap rendering code on GLES 2.0

To be implemented.
Form/Form: use class ScopeVertexPointer
TerrainRenderer: use class ScopeVertexPointer
OpenGL/Point: rebase ExactRasterPoint on Point2D