Added missing walk and shoot line ID's into xlat for handling by the Exit script
The bar for the Prototype Assault Shield was horribly misaligned somehow
Picking up Berserk Packs in DRLA will no longer switch you to your fists
Fixes/Updates to DRLA's SBARINFO
Removed Tags from DoomRL monsters because they're already tagged in the WAD itself, also fixed a bunch of startup warnings and errors related to monsters with NoDelay in their See State and GLDEFS that don't need to exist anymore
DRLA merging fixes for the player classes while being fixed in real time, such teamwork
Completely rewrote the Toxicity meter and it's drawing routine, it now looks vaguely like an EKG, also forgot to fix Berserk packs for both vanilla and DRLA giving you +20% Toxicity
In DRLA, if you're wearing a Medical type armor when picking up a Berserk Pack, you won't suffer from the +20% Toxicity penalty
In DRLA, if you're hit by the Lightning damage type (subtype of Plasma), your Aug battery will be slightly charged
Update Player classes again with Teleport state for Combat Translocator altfire
Cleaned up and organized a bunch of code out of the main RPG script file
DRLA SBARINFO update
Fixed the Arena music system, added some tracks to test it
Fix Survival MediArmor in the ItemData
Arena5.ogg - Why not use the more active track here instead? It just sounds coolor (PS. Thank you Shadowrun Returns for having fucking awesome music)
Change Drain to fixed to make the operations look more consistent
I don't even need this
Merge remote-tracking branch 'remotes/origin/master' into menurewrite