Get rid of AcFrame
Split ClientOptions off of Animation
Move ColorMode back from Animation to DrawClient
Move Animation to Client/UI/
Remove spurious delay when playing back keys or when automated
Stop playback when server changes spawner's (ours) leader
Tidy up the code for UI reactions to atomic commands
Redraw level at UpdAgeLevel, not UpdAgeGame
Let actor move is his move time is within next, not previous, clip
Fix borked item dropping by dead actors
Rewrite detection when a new screen redraw is needed
Start time from 0; to compensate, calculate displayed values rounding up
Don't display regular actor frame if key is to be requested
Improve actorNewBorn to tell initial actors from really newborn

(e.g., spawned or summoned later). The result is a few less frames
displayed at game start.
Limit the time of the skirmish tests now that they are blindingly fast
Let the save game key command work at once, not at turn end
Reintroduce killing projectiles ASAP
Flesh out the failure message in item manipulations
Move item management out of Actor
Fix the inability to equip from the floor, etc.