(Apple) Style nits - early return instead of encapsulating
entire function into one big int block - make a function out of
iOS 7 version detection - might need to be hosed outside of apple_gamecontroller.m someday
(iOS) Fix iOS 7 detection for new gamepad interface
(iOS) Fix/refactor iOS major version detection
(iOS) Add IOS_IS_VERSION_6_OR_LOWER() macro
(iOS) Linker requires that ASM function names are prefixed with '_' -
verified it still builds on Android
(iOS) ARM NEON support should now be built in for targets supporting
__ARM_NEON__
(ARM NEON ASM) Ifdef sinc_neon.S / utils_neon.S with __ARM_NEON__
and/or HAVE_NEON
(iOS) Don’t crash when closing an action sheet created by the RunActionSheet function.
Add support for movable overlay elements.

Very useful for visual feedback of analog controls.
Add analog for example overlay.
Merge pull request #454 from libretro/movable-overlay

Movable overlay
Saturate analogs based on range and not range mod.
Use correct size with calloc.
Use struct texture_image instead of video_overlay_image.
Add texture_image_free().

Cleans up deinit code for textures.
(XDK1) RMenu build fix
(XDK1) Compile in HAVE_OVERLAY - will need to be hooked up
in xdk_d3d driver
(D3D) Start brining D3D9 and XDK D3D drivers together
(MSVC) Downgrade solution to MSVC 2010 - fix some issues
(MSVC) Build fixes to D3D9 driver