Added basic character proxies
Added rooms
Added room triggers
Added InControl
Implemented ghost and hunter movement
Refactoring; enabling possession of the characters.
Added haunt particles
Added haunting with timeout.
Random Character Assignment
Random NPC Movement
Implemented smelling
Improved sound system
Added infrastructure for room tracking
Organized scripts
Added NPC movement patterns
Implemented BulletTime
Updated TimeManager prefab for better BulletTime
Adding infrastructure for UI.
Implemented UI for nonexistant haunt timer
Implemented first pass of haunt charging