Updated README
Updated README
Added Disconnect messages and handling of it
Separated Chat to it's own Screen, also created base for the BattleScreen
Added steps before Hackfest to README
Updated README
Added ships to client side. You can set target coordinates for Ships.
Application changes size if you resize the browser window.
Added logging
Added Battleloop, that takes care of updating the battle on the server side and communicating changes to clients
Merge remote-tracking branch 'origin/master'
Updated README
Refactored messageconsumers to have store/process system using an array. This separates concurrency issues fully to storing.
Moved libgdx lib to warp-shared
Pushed incomplete changes because need to change development machine:
- First driving system, doesn't quite work yet
Added missing resources
First crappy version of seeking
Scaled down stuff. Still max velocity 8 units per second persists. Changing development machines..
60fps physics simulation
Better camera. Automatic focusing to new ships.
Linear interpolation based on physics time left over on physics step to locations when sending info about them to clients
New ship graphics
ShapeRenderer for velocity/impulse vectors
Somewhat working ship rotation navigation
Rotation arrival now respects the rotation acceleration limits
Better rotation braking in steps
First version of limiting the engine forces via vectors
Fixed chat to work again
Ship moving forces are limited by a rectangle of maximum forces