RED UPDATE 3

RED
-increased lob height of grenade
-increased grenade throw distance slightly
-changed grenade countdown time sound to match grenade cooldown
-grenades no longer destroy enemies on contact (Marc's idea) this nerfs
red some which is good for balance.
-grenades now hve explosion sound
-grenade explosion sound is synced up to the splatter
-fixed red up direction pushing hue through the floor on thin platforms
-fixed being able to grenade jump from on the ground without jumping
first
-grenades now disappear at the exact moment that the splatter happens
-increased grenade exploding time to make "long jumps" over spikes
feasible
-decreased grenade explosion radius slightly