Cleanup the loadBuffer function
Changed all of the function names to be more idiomatic.
Changed some stuff with the whole setup thing.
Added some shaders that I don't even know if they work.
Moved the res thing into a new folder.
Removed some old (unsupported) functions.
Get everything "working" under the new OpenGL core API
Make sure we always call destroy!
Fixed the comments & implemented some shader stuff.
Use while loop instead of explicit recur and if
Move with-cleanup macro closer to -main fun
Use double semi-colons for comments
Fixed a NullPointerException.
Make display resizable
Added some extra stuff to the vertex shader.
Merge branch 'master' of github.com:crockeo/petulant-life
Remake the run function in life ns

Now actually prints out different iterations of the board
Made the added the ability to specify the in_Color.
Merge branch 'master' of github.com:crockeo/petulant-life
Stopped binding the shader.