Unity 5 forced renderer property to change to a GetComponent call.
Fixed some numbers in editor and allowed fluffs to not spawn if spawn time is less than zero.
Grab fluff if it is moving.
Temporary commit with fluff generator
Fixed fluff generator. Now uses angles with a random velocity.
Added a simple sound to the puff prefab, but it's more of a placeholder until we can make or find something better.
Spawning fluffs to populate least dense areas. Totally deterministic and fails when moving.
Spawning fluffs works with moving and rotating character.
Fluffs sway when they stop moving, and stop when collected.
Merge branch 'feature/sway' into develop
Merge branch 'develop' of https://github.com/setrapp/Bond-O-Friendship_Production into develop
Added functionality to set number of starting fluffs.
Fixed errors caused by disabling and moving fluff colliders on absorb.
Fixed tag on shot pulses
Merge branch 'develop' of https://github.com/setrapp/Bond-O-Friendship_Production into feature/generative_experiments

Conflicts:
	Assets/XInputDotNet/Examples/XInputTestCS.cs
Merge branch 'feature/generative_experiments' of https://github.com/arun-abraham/Bond-O-Friendship into feature/generative_experiments