sdl: move version logic from source code to makefile

Compile sdl.c / sdl2.c depending on CONFIG_SDLABI instead of
compiling both and have version #ifdefs in the source code.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
sdl2: rename sdl2_state to sdl2_console, move to header file

Create sdl2.h header file, in preparation for sdl2 code splitup.
Populate it with sdl2_console struct (renamed from sdl2_state).

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
sdl2: move keyboard input code to new sdl2-input.c

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
sdl2: turn on keyboard grabs

Makes quite some keys actually go to the guest instead of
being captured by the host window manager.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
sdl2: move sdl_update to new sdl2-2d.c

Create new sdl2-2d file for 2d display rendering.
Move over sdl_update code, and rename to sdl2_2d_update.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
sdl2: overhaul window size handling

Split do_sdl_resize function (which does alot more than just resizing)
into three: sdl2_window_{create,destroy,resize}.

Fix SDL_Renderer handling: must be guest display size not host window
size, and SDL2 will magically handle all scaling for us.

Make fullscreen actually enter fullscreen mode and simplify the code.
There is no need to store the original window size, the window manager
will do that for us.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
sdl2: move sdl_switch to sdl2-2d.c

Move sdl_switch to sdl2-2d.c file, rename to sdl2_2d_switch.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
sdl2: add+use sdl2_2d_redraw function.

Add a new sdl2_2d_redraw function for a complete screen refresh,
so we can stop using graphic_hw_invalidate for that.  There is
no need to bother console / gfx emulation code if we are just
going to re-blit the screen after window resizes.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
sdl2: factor out sdl2_poll_events

Create a new function to poll and handle sdl2 events,
which is then just called from the refresh timer.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
sdl2: move sdl2_2d_refresh to sdl2-2d.c

Now that common event handling code is split off, we can move
over sdl_refresh to sdl2-2d.c, and rename it to sdl2_2d_refresh.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
sdl2: Use correct sdl2_console for window events

SDL_PollEvent() polls events for all windows; therefore,
sdl2_poll_events() will poll the events for all windows and not only for
the one identified by the given sdl2_console.

This should be considered in handle_windowevent(): The window affected
by the event is not necessarily the one identified by the sdl2_console
object given to sdl2_poll_events(), but the one identified by
ev->window.windowID.

Signed-off-by: Max Reitz <mreitz@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
sdl2: Work around SDL2 SDL_ShowWindow() bug

Apparently it is possible for X to send an event to a hidden SDL2
window, leading to SDL2 believing it is now shown. SDL2 will pass the
SDL_WINDOWEVENT_SHOWN message to the application without actually
showing the window; the problem is that the next SDL_ShowWindow() will
be a no-op because SDL2 assumes the window is already shown.

The correct way to react to SDL_WINDOWEVENT_SHOWN would be to clear
scon->hidden (analogous for SDL_WINDOWEVENT_HIDDEN). However, due to the
window not actually being shown, this will somehow not be correct after
all.

Therefore, just hide the window on SDL_WINDOWEVENT_SHOWN if it is
supposed to be hidden (and analogous for SDL_WINDOWEVENT_HIDDEN).

Signed-off-by: Max Reitz <mreitz@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Merge remote-tracking branch 'remotes/kraxel/tags/pull-sdl-20141219-1' into staging

sdl2: fixes, cleanups and opengl preparation.

# gpg: Signature made Fri 19 Dec 2014 09:06:07 GMT using RSA key ID D3E87138
# gpg: Good signature from "Gerd Hoffmann (work) <kraxel@redhat.com>"
# gpg:                 aka "Gerd Hoffmann <gerd@kraxel.org>"
# gpg:                 aka "Gerd Hoffmann (private) <kraxel@gmail.com>"

* remotes/kraxel/tags/pull-sdl-20141219-1:
  sdl2: Work around SDL2 SDL_ShowWindow() bug
  sdl2: Use correct sdl2_console for window events
  sdl2: move sdl2_2d_refresh to sdl2-2d.c
  sdl2: factor out sdl2_poll_events
  sdl2: add+use sdl2_2d_redraw function.
  sdl2: move sdl_switch to sdl2-2d.c
  sdl2: overhaul window size handling
  sdl2: move sdl_update to new sdl2-2d.c
  sdl2: turn on keyboard grabs
  sdl2: move keyboard input code to new sdl2-input.c
  sdl2: rename sdl2_state to sdl2_console, move to header file
  sdl: move version logic from source code to makefile

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>