Tweaked some things with gases
Added feature generator handler
Updated mcmod.info credits
Changed block ID to be below 256
Separated elevator block into top & bottom halves
Added custom model renderer for elevator blocks
Re-arranged some packaging
Elevator added to creative tab
Elevator given teleportation functionality
Added custom teleportation manager
Switched elevator model to .obj format
Reduced search range for failsafe
Fixed GUI tinting being overridden by other effects
Added more configs for entities
Effects no longer applied in creative mode
Optimized elevator model UVW mapping
Finished elevator code
Added icons & recipes for elevator blocks
Improved teleportation handling
Fixed random gas decay happening too often
Fixed issue with gases crashing Minecraft when generating.
Added random abandoned Mineshafts to world
Stopped gases from loading more chunks while spreading
Removed nether fortress from cave dimension
Added ores to cave dimension
Merge branch 'master' into MiningDimension
Removed debugging try/catch preventing build
Fixed .obj models not being synced to GitHub
Entity failsafe made even less sensitive
Entity properties use IDs instead of names (better compatibility)
Physics interval forced to more than 2 (errors occur below this)
Fixed notifications not working as intended
Notifications only run once instead of every login
Leaf physics improved slightly
Attack effects no longer doubled
Worlds without skies now considered always night
Removed hallucination debug spam
Other minor tweaks here and there
Fixed major crash bug with armors
Fixed sprinting cooking the player way too fast
Improved Fire Resistance bonuses
Fixed dehydration not working correctly.
Fixed heatstroke not working as intended.
Fixed modded entities being completely ignored by custom configs.
Fixed Hit Temperature option not working
Added defaults for wither and blaze entities
Fixed NPE crash with sound event
Updated credits
New middle_left and middle_right GUI positions
Minor potion ID conflict solver (may not solve all issues)
Fixed deepwater drinking
Better packet handling
Camel packs work with multipliers now
Decided to finally fix the overlay on the air bar after 50+ versions
You can no longer drink while underwater (It's just stupid)
No sleeping outside in the rain/snow
Sleeping now warms you up to 37C
New minimal GUI option
New custom GUI positioning (experimental, please report any bugs)
GUI Thermometer actually moves relative to air temp now
Fixed custom GUI positioning being completely broken
Added white background for dynamic temp icon
Dynamic temp icon now changes colour depending on air temp.
Fixed hallucination crash bug in biomes with no spawnable mobs.
Made some hallucination sounds much more believable.
Re-sync with release build
Merge remote-tracking branch 'origin/preBuildBranch' into Deathrow

Conflicts Resolved:
	src/main/java/enviromine/EnviroUtils.java
	src/main/java/enviromine/core/EM_ConfigHandler.java
	src/main/java/enviromine/gui/EM_GuiEnviroMeters.java
	src/main/java/enviromine/trackers/EnviroDataTracker.java