View scale adjusted (Galaxy S4), Menu mechanic begun

* Scaling looks good on S4 (adjustments in obj_Devices_Room_Scale)
- testing in Windows may require previous view values

* Work on Menu mechanic started: current iteration allows for a 1s hold
on Player to open Menu
- May differentiate between in-game Menu (Status, Inventory, Weapons)
and Game Settings Menu (About, Exit, Settings)

Todo:
* Reconfigure placement of UI elements (Weapon buttons) due to new
mobile scaling (see new placement of Target button)
* Increase outer edge of map to allow for better placement of menu and
UI elements