Magic Mania 1.8: Summon Spells Rework and The Challenge System

Summon Guns and Summon Magic are no longer traditional spells.

When cast by the wizard, he gains a charge for his spell book but no antagonists are created, essentially making his life harder for more power. Both spells can only be cast once like this for a maximum of 2 extra charges.

When cast by very rare chance in summon events, no charages are gained, and there's a 10% chance of someone becoming a survivor, down from 25%. No charges are gained if this happens.

When cast by a badmin they will be given a choice of not creating antags, creating antags at the old chance, or just going in stupid and giving everyone antag.
Merge branch 'master' of https://github.com/tgstation/-tg-station into goodbye_my_children

Conflicts:
	code/game/gamemodes/wizard/rightandwrong.dm
dumb mistake made in conflict resolution haste
expands the setup options menu
Nerfs the supermatter explosion back to 3, 7, 14

Request by a headcoder and a server host.
Merge pull request #6561 from paprka/manifestfixes

Expands the new player options menu
Merge pull request #6387 from Incoming5643/goodbye_my_children

Magic Mania 1.8: Summon Spells Rework and The Challenge System
Merge pull request #6567 from tkdrg/verboten

Reinstates bomb capping on Supermatter shard explosions
Merge pull request #5 from tgstation/master