fix negative graph thing
allow ammo to override fireSounds

does what it says on the tin.
define craft deployment order in ruleset

lots of numbers.
don't center camera on bullet hits
Add+install weapons data

Currently game fails to run due to missing "Resources/Weapons/Terror.png". Add it to Makefile.
Revert "Add+install weapons data"

This reverts commit 9759b6903ab3846470c35d3a4f471266593965ab.
Add+install weapons data

Game currently fails to run due to missing "Resources/Weapons/Terror.png". Add it to Makefile so that it will be installed by make install.
Add automake configuration option 'subdir-objects'

automake 1.14.1 complains:

automake: object file(s) will be placed in the top-level directory.  However,
automake: this behaviour will change in future Automake versions: they will
automake: unconditionally cause object files to be placed in the same subdirectory
automake: of the corresponding sources.
automake: You are advised to start using 'subdir-objects' option throughout your
automake: project, to avoid future incompatibilities.
Makefile.am:128: warning: source file 'src/Basescape/BasescapeState.cpp' is in a subdirectory,
Makefile.am:128: but option 'subdir-objects' is disabled
(last two lines are repeated for every source file in subdirectories).

This commit adds the recommended option, and silences the warnings.
Replace static data lists with globbing
don't center camera on dying units unless notifications are on

and even then only do it for friendlies
soldier spin clockwise when they die.

do the gollop dance!
vanillafy the camera movements in the battlescape

move the camera by screens at a time, don't center on the shooter
Add subcategory attribute
Accurately determine when storage is exhausted
Add language keys for tabbed sell/sack and purchase menus

Language fixes
Add tabs to purchase screen

Updated StarkMad's patch

Accurately track storage during purchases
Add tabs to sell screen

Started with StarkMad's patch then somewhat modified it to support future tabs.
Add check for exceeded storage on mission end.

Adds option storageLimitEnforced
Add check for enough storage

Only display the sell/sack button if storage is not exceeded.
Open sell window when storage exceeded after missions

Made colours look okay.