Asynchronous entity loading for performance
Merge branch 'inline_entity_tiles' into async_entities
Merge branch 'master' into async_entities
SqlLite Migration to 3.0. Kind of rough because big UserDb's are going to take a really long time to update, need to profile one to make sure people don't accidentally cancel, maybe try to get things set up asynchronously?
Merge branch 'inline_entity_tiles' into async_entities
Added v7a arm binaries
Big chunk of performance improvement code for 2 major use cases:

1) Rapidly building storage tree roots for densely packed datasets
2) Adding the ability to execute predicate expressions with the previous context also evaluated (which makes [small set][large set] abstract predicate evaluation waaaaay faster)
Merge branch 'sql_cipher_update' into async_entities

Conflicts:
	app/src/org/commcare/android/database/DbUtil.java
	app/src/org/commcare/android/database/global/DatabaseGlobalOpenHelper.java
First Round implementation of asynchronous entity caching and a pile of strategies that prevent O(N) table scans.
Introduced a separate index table to be able to do fast lookups on what case records are indexing other records.
Display progress for sync
Improve class hashing performance on android
Made case list searching function asynchronously
Made sure that the entity cache priming finishes before queries can occur
Accept GZIP encoding when doing sync requests.
new sqlcipher on classpath
Merge branch 'inline_entity_tiles' into async_entities

Conflicts:
	app/src/org/commcare/dalvik/application/CommCareApplication.java
Merge branch 'inline_entity_tiles' into async_entities

Conflicts:
	app/src/org/commcare/android/adapters/EntityListAdapter.java
Fixed an issue with really small/fast loading lists
Fixed issue w/local build classpath