Core/Talents: Update talent system, remove talent points
Core/Talents: Fix talent specialization
Core: Nuke authserver

It has been replaced by bnetserver since grunt was deprecated
Core/Talents: Fixed talent saving/loading
Core/Talents: Add check if talent hasn't been already learnt in tier
Core/Talents: This should not have happened
DB/Quest: Rallying the Troops

The original fix by @Nevadas is correct according to sniff, when the spell hits the grizzly hills giant in sniff it just gains aura and gives kill credit thats it,

Closes https://github.com/TrinityCore/TrinityCore/issues/4173
Core/Commands: implement .pvpstats command

Shows number of battleground victories in the last 7 days

Closes #13460

Conflicts:
	sql/base/auth_database.sql
	sql/updates/auth/2014_11_10_00_auth.sql
	src/server/game/Accounts/RBAC.h

(cherry picked from commit fd0b96178174e624510a10f5bc27b60af406d901)
Scripts/Commands: mod xp command

Closes #13476

(cherry picked from commit 3e03e546d3106bf8930e30ab9c2008b0e696e125)

Conflicts:
	sql/base/auth_database.sql
	src/server/scripts/Commands/cs_modify.cpp
Rename  2014_11_10_03_world.sql to 2014_11_10_03_world.sql
Core/Player: Fix Cosmetic Auto-Repeat Bug

Closes #13532
Fixes #12436

(cherry picked from commit 669d59992bd982e4f134a4b4179b7d25ef773905)
Tools/Extractors: small change to get rid of the error 2 when trying to extract vmaps

Ref #13531
Tools/Extractors: Remove duplicated DBC fro DBFilesClientList.h

Ref #13531
Core/Databases: Add hotfix database to world config and prepared statement for it.

Closes #13533
Merge pull request #13529 from Intel/talents

Core/Talents: Update talent system, remove talent points. author: Intel
Build fix
Build/CMake: Use BOOST_NO_SCOPED_ENUMS if Boost version is less than 1.51

http://www.boost.org/doc/libs/1_57_0/libs/config/doc/html/boost_config/boost_macro_reference.html#boost_config.boost_macro_reference.boost_deprecated_macros
Core/Utilities: Fix compilation and remove commented out code about old flag96
Conf: Changed hotfix database's name to actually match the initial name