Renamed some variables in HandleTooltip for consistency
'Hide when stat exists' setting is smarter now: if the item has a stat you're hiding, but also has a stat you're not hiding, it will still show stat comparisons since it still has a useful stat, even if it also has a useless stat
Updates to two-slot handling (especially weapons)
Overhauled how lines are printed to the tooltip: all lines are now collected into a table then printed all at once at the end of HandleTooltip(). ItemLevel output broken for now :(

This means no more useless tooltip lines ("Trinket 1:" followed by nothing or only one comparison without a "Trinket 2:" after it, etc.
Updated the else block at the end of HandleTooltip to use MergeTooltipLines()
Don't show Wep1 and Wep2 comparisons when looking at a 1H weapon if you can't dual-wield
Fixed indentation of weapon and armor tables in SetupTables()
Marked shields as useful to warriors, shaman, and paladins
Moved stamina below strength/agility/intellect
Use globalstring'd resistance stat names (RESISTANCEn_NAME) instead of ones that aren't globalstrings (ITEM_MOD_x_RESISTANCE) in stat order. Also added holy resistance (RESISTANCE1_NAME) even though it doesn't exist in-game
Re-implemented item level output
Updated addon version to 1.4