started with move ordingering on top level
figured out the sorting of moveordiring on top ply
it builds
did some move ordering
cleaned up a lot of code
think I fixed the operator > bug
merge
Changed score calculation in AltEval.
Beachball is visible even after restart.
Merge branch 'master' into bugfix_40

Conflicts:
	Engine/AIExtension.cpp
	Engine/Engine.vcxproj.filters