Translation: Updating installer lanaguages from our transifex site. Included in this update Russian and Finnish.
Fixed issue #331

The random announcement executing countdown code in GameUI:onTick() will now not be executed when the game is paused because this code now does a "game paused?" check.
Updated Swedish translation with a lot of new strings
Merge pull request #336 from SimplyRyan/master

Translation: Updating installer languages from our transifex site.
Merge pull request #334 from J-Shep/331_Fix

Fixed issue #331
Update Czech translation
Update czech.lua
Merge pull request #330 from Lego3/swedish_translation_updates

Updated Swedish translation with a lot of new strings
Properly detect UIInformation window for tutorial

Fixes #256 by looking for the UIInformation window instead of
trying to predict rather it will appear. This solves the problem
of the player running the tutorial out of order so that the window
did not come up.
Indentation fix
Merge pull request #339 from TheCycoONE/tutorial_issue_256

Properly detect UIInformation window for tutorial after building the GPs office
Merge pull request #338 from Tsbook/master

Update Czech translation
Translation: Updates for Portuguese (iberic), Russian and Danish.
Merge pull request #343 from SimplyRyan/master

Translation: Updates for Portuguese (iberic), Russian and Danish.
Fixed World:willObjectsFootprintTileBeWithinItsAllowedRoomIfLocatedAt()

In the final else closure there was a variable scope problem: in both object list search loops the value returned by pairs() was stored in a variable called "object", giving it the same name as the "object" parameter. So I've now renamed these pairs() value variables "additional_objects_name" and "needed_objects_name".

The third problem I've corrected was with the return statement at 1951: within_room would be set to the number value of corridor_object instead of true/false.
Merge pull request #344 from J-Shep/341_fix

It was not possible to pick up corridor objects and put them inside rooms. Fixes #341.
Update norwegian.lua for CTH v0.4

Added the five missing translations after CTH v0.4 beta 2.
Merge pull request #349 from Grimdoc/patch-1

Update norwegian.lua for CTH v0.4
Fixed hell deaths bug #351

In die.lua:die_tick_reaper:tryHellDeathSpawnScenario() I had not
included responses to the possibility of this function's
findIdleTile() calls returning nil tile coordinates, so in this
commit I've simply added two IF statement conditions to check
that there are no nil tile coordinates before they are used.
Fixed error #352

Before this commit patients who were about to enter rooms which
had exploded would not be told to seek another room so they would
try to enter and an error would occur.

This commit fixes this bug by adding code to Room:crashRoom().