initial commit

added two different input schemes, with strafing and a bunch of
parameters
seems natural now for ship_playerinput
updating prefab
updates to ship_playerinput mostly
lowering base sensitivity
more tweaks / added comments
Merge remote-tracking branch 'origin/master' into user_story_38

Conflicts:
	unity-project/Assets/Prefabs/Player.prefab
	unity-project/ProjectSettings/InputManager.asset
Merge: adding space control back in
Merge: refix collisions

Needed to add code jason added to PlayerInput to ship input, moved that
logic into player collision file
Merge pull request #17 from themolecularmoose/user_story_38

User story 38