changed the readme format and added the solarus logo
quick fix to the README
Initially suspend sprite transition if the sprite is suspended.
Fix the sword loading stopped when scrolling between maps. Fix #489.
Fix blocks no longer stopping when aligned on the grid.
Fix wrong memory access when switching video modes.
Fix RandomMovement stopping when touching an obstacle.
Initially suspend entity timers if the entity is suspended or disabled.

This fixes the miniboss of dungeon 3 of ZSDX doing things while
disabled.
Remove unnecessary null pointer checks. Fix #491.
Bug #490: Completed quoting for parameters of some CMake commands

A wiki article pointed out that whitespace will only be preserved for parameters
in CMake commands if passed strings will be appropriately quoted or escaped.
http://cmake.org/Wiki/CMake/Language_Syntax#CMake_splits_arguments_unless_you_use_quotation_marks_or_escapes.

Quoting was added so that more places should also handle file names correctly
which contain space characters or semicolons eventually.

Signed-off-by: Markus Elfring <elfring@users.sourceforge.net>
Merge pull request #493 from elfring/Complete_quoting_for_parameters_of_some_CMake_commands

Complete quoting for parameters of some CMake commands.
Fix jumpers being obstacles when leaving water pools. Fix #494.

The old behavior is restored at least for now. Maybe this rule will
change in the future.
ChangeLog: move this change to the correct section
Doc: remove old destructible subtypes.
Typo.
Clarify the code that decides to trigger a stream.
Fix blocking streams not activated when they could by aligning the hero.

Streams with a narrow exit of 16 pixels were not activated unless the hero
was precisely aligned with their exit.
But they should: when the hero is not precisely aligned with
a stream's exit, the stream automatically aligns him once activated.

This made the blocks+streams puzzle of dungeon 8 1F in zsdx very easy.
Replace win32 Lua binaries by LuaJIT.
Update windows readme.
Release 1.2.