Pathfinding and Camera Controls

Player capsule now follows pointer location when clicked. Camera still
needs some basic toying with; it currently scrolls by buffer (like
Baldur's Gate) rather than the Torchlight style camera that constantly
follows the player. Shouldn't be too difficult to change if neccessary.
Minor Camera Edits

Changed camera angle to isometric perspective (rather than straight-on)
how did this derp?

i started Unity and it seemed to delete all the meta files from the
scripts
level update

updated the level some