Made a test with a line that have a spring/water effect
Working on controlling the water and making it react on collision with static object
Made a test with a line that have a spring/water effect
Imported and tested on Jelly Sprites
Small changes
Shrugs
Deleted files that should not be there

Hopefully they will go away...
Working on making JellySprite usefull
Derp
Merge branch 'master' of https://github.com/Runaway-Bubble/main
Worked a bit on a test scene. Created a testbubble prefab
Added some prefab of the obstacles
Prefab for flame
Added double, tripple and Quadrupple spikes
Coordinate changes
Deleted some old files
Added a black retcangle (because reasons)
Added KillBubble script to the spike prefabs
Started working on fan

Imported fan sprite, fixed (almost) pivot point
Added collider to fan
Added rotation script

Started working on "wind" simulation
Added directional wind to the fan

The bubble/player will be blown in the direction that the boxcolliders
"points"
There is a empty game object used for reference when calculating direction
of the wind