New Chat short hand

' before a statement is automatically a chat message.
Comment Everything

Lots of commenting improvements
Massive Additions

Windows 8 Client beginnings Added.
Portable Version of the Core Library Added for the Windows 8 Client
Some more commenting.
The Windows 8 client does not work yet.
Preparing for Client Authentication.
Sync Errors Fixed
Client Authorization Beginnings

It took me a bit to figure out exactly how I was supposed to get input
from the client as needed when threading is involved and I decided that
I would use a combination of the Strategy/Behavior pattern and the
Command pattern to do it.  Basically I create a trigger command that is
activated by a specific text command input by the client.  That trigger
then activates the method that does all the real work.
Also:
Added the new header types.
Characters are started
Server and Client side changes.
Commands Are Actually Working!

Couple Test Commands Some commenting.
More trigger stuff and a bit more authorization code.
More Authentication Code

Serialization for players
Prep for the final Authorization code to be added.
Authorization Working

Command Triggers for Username and Password collection are complete.
Fixed an error on Text Triggers where I was comparing the wrong strings
Player serialization if finished
Unique Id now is saved to disk.
Doxy File Added for adding Doxygen support later.
Merge pull request #7 from TimBritton/ClientAuth

Client auth