Added getFacingDir() and setFacingDir().
Player::getFacingDir() will be used to get the facing direction of the player. Likewise, Player::setFacingDir() sets the facing direction of the player.
Added facing_ bool.
This'll be used to set which bitmap to draw from.
Added getFacingDir() and setFacingDir().
Implemented direction changing functionality.
Player::move() now calls upon Player::setFacingDir() upon moving, and Player::render() now draws the appropriate bitmap for the current facing direction.