Fun with collisions, basic elastic collision and inertia work
added updated tostring and id for asteroids
fixed random seeding in globals and updated tostring in player
Broken collision loop
added mass variables and info to gameobjects
Yay physics, multiple object collisions
merging entities and gameobjects
Merge branch 'dev' into integrate_entity

Conflicts:
	src/entities/Asteroid.java
migrated game objects to entities
Merge branch 'collisions' into dev

Conflicts:
	src/engineTester/MainGameLoop.java
removed print statement from maingameloop