beginning of FOV setup
add draw logic for if a tile is visible or not, adjust color if so.
fix player draw logic
adjust spacing
restructure map class
delete old pngs, convert to 32x32 tileset
accidentally created illusion of depth.
add monster class
add randomized monster placement and monsters block tiles
object at particular xy coordinates now retrievable, initially attack logic
add very basic enemy movement
players and enemies now can attack each other
add game over when player dies, ability to reset game