changed camera z-near plane to 0.01f instead of 0.3f
changed default cube bounding box to { 1.0f, 1.0f, 1.0f }
set default camera position to { 0.0f, 0.0f, 2.0f }
fixed canMove using delta z instead of delta x when setting the bounding box's x component
made canMove center the players bounding box around the camera