Proofreading

More consistent capitalisation and hyphenation, typos fixed.
Update path preview when reserve buttons are toggled
Update pathpreview color when reserve button clicked when not enough TUs
Ok we can have even GMGEO9 and GMTACTIC9 now.
And we can use .mod and .wav files from now on.
More freedom for translators: Possibility to change the "Craftname-number" scheme.
New Option: Include prime-state in the saved equipment-layout
Default: OFF
fix zone/trajectory data
apply strength to ranged weapons as well
adjust deployment data to account for different ground heights
Merge branch 'pathpreview' of https://github.com/cfailde/OpenXcom into cfailde-pathpreview
Merge pull request #784 from fenyo1/STR_CRAFTNAME

More freedom for translators: Possibility to change the "Craftname-number" scheme.
std::find MUST have a non-empty vector, turns out

fix a few crashes in AI/pathing/stuff that i added recently
oh, that makes more sense

revert previous commit, make unitsSpottedThisTurn() a reference
fix autoshot edge case
needs more const
adjustment: use melee skill and modifiers on melee attacks
Merge branch 'master' into typofixes

Conflicts:
	bin/data/Language/en-GB.yml
	bin/data/Language/en-US.yml
fix blaster launcher bug
Merge branch 'includePrimeStateInSavedLayout' of https://github.com/fenyo1/OpenXcom into fenyo1-includePrimeStateInSavedLayout
don't give anything but grenades fuses, it's bad.