Fix #542
Allow MySQL DBs to utilize connection pooling in order to ensure only one query is active per connection
SQLite doesn't play well with this and so will keep the single-connection behaviour. Lots of teh ugly which I'll take up with PhonicUK
UDP now listens on the same ip and port as TCP
server with autoHost now can be stopped
command logging
Merge pull request #545 from dazoe/fix-udp-address

UDP now listens on the same ip and port as TCP
Merge pull request #549 from ruarai/master

Fix for two small issues
Fix "connection already open" issues for MySQL now that pooling is available
The ugliness of this patch pains me, but it works and we can clean it up after 0.1.5 is out
Send scenario updates after vessels during a sync to ensure client's local career modules are instantiated, fix scenario modules that aren't already loaded won't be instantiated in client, add some debug messages.
Seemingly fixes #550
Drop SharpZipLib for System.IO.Compression. Fixes #544. Appears to fix #555.
Merge pull request #559 from godarklight/sys-io-compression

Drop SharpZipLib for System.IO.Compression. Fixes #544.
Updated monomake script to include mysql support
Merge pull request #561 from dazoe/update-monomake

Updated monomake script to include mysql support
Fix #488
Revert "Drop SharpZipLib for System.IO.Compression. Fixes #544. Appears to fix #555."

This reverts commit 186a75a7c610403ccc0dc3d1f93e9946ea741729.
block ship control while typing in chat
Merge pull request #565 from dazoe/block-controls-for-chat

block ship control while typing in chat
Ensure client doesn't send scenario modules until it has definitely had a chance to process anything sent by the server
Merge branch 'master' of https://github.com/TehGimp/KerbalMultiPlayer
Prevent NRE when refreshing part list, fix loading of new modules
Should resolve a few issues with loading career ScenarioModules