check if reverse is available; fix #1396
Only assign tangents for mesh buffers that actually use normal maps
Support for glDrawElements{Instanced}?BaseVertex
Add a global VAO manager
Use global VAO for rendering
Fix for missing texture with non advanced pipeline
Add a fade out to avoid bokeh on distant objects (stars, moon, planet, background mountain)
Fix crash when changing kart from overworld
Merge remote-tracking branch 'origin/VAOGatherer'
Pass proper isRace value to post-processing
Mimic previous motion blur behavior

Depending on zypper + mask on center.
Pass proper isRace value to post-processing
Merge branch 'VAOGatherer'
Ease debugging GPWin/GPLose/FeatureUnlocked scenes
try to fix linux compilation
Do not ask GL vendor/renderer in no graphic mode.
Hack not to add displacement node to scene manager
Mix texture for displace.
Fix slip stream effect.
Forgot to hide debug item