I modified the code so that the program would run and compile with the new version of Corona.

This required explicitly declaring some functions as global functions, where as previously that was implicit.

I also downloaded the sprite.lua library which we used in the previous version of Corona, but is now currently depreciated.

I also had to enable a new compatibility library that tells Corona to support the old scene Director, which is now currently depreciated.

This code has been compiled and tested on android. It appears to work as well as it did before the new version of Corona was released.
Modified current code so that it would run and compile in the newest version of Corona SDK

This required explicitly declaring some functions as global functions where previously that was implicit.

Also downloaded sprite.lua since it is currently depreciated and now longer part of Corona SDK

Also enabled a corona compatibility library to allow our old scene director to run, as that is also now depreciated.

Currently runs and compiles on android and seems to work as well as it did before the latest version of Corona.

Merge branch 'master' of https://github.com/christoph2005/RiverRun

Conflicts:
	Level/level1.lua
	Level/level1Build.lua
	Level/level2.lua
	Level/level2bBuild.lua
	Level/lossBuild.lua
	Level/winBuild.lua
	Scripts/characters.lua
	config.lua
	main.lua