Infrastructure and migrations are complete for saving a player's nemesis in the DB. Now just need to update createPlayedGame and de-activate logic.
Merge branch 'master' into UIStyling
Merge branch 'master' into UIStyling
nemeses are now updated after every completed game. Still need to update when games are deleted and when players are de-activated.
The createOrUpdate player screen is refactored. A small bug with the closing caption in the javascript file is fixed
Merge remote-tracking branch 'origin/Uistyling'
deactivating a player will no recalculate the nemeses of the minions of that player.