Reworking antialiasing to use .msaa(); only implemented on MSW so far
Choosing pixel format by iterating color depth, depth depth and msaa samples on MSW
Redesigning fullscreen GL implementation on MSW
Updating iOS & OS X for renamed MSAA setting
Updated procedural checkerboard shaders.
Based on several tests, both high frequency and low frequency patterns, I have changed the implementation of the procedural checkerboard shaders for the Geometry and SuperformulaGPU samples. Will add a few images on Github for comparison.
Using context draw...Instanced for vboMesh because of define differences
updated windowTest for vs 2013
disable going to full screen on create new window
Merge remote-tracking branch 'origin/glNext_contextAlloc' into glNext
Updating EaseGallery sample for new .msaa() scheme
CairoBasic sample working on OS X again
Merge pull request #606 from ryanbartley/vboMeshInstancedFix

Using context draw...Instanced for vboMesh because of define differences
Merge pull request #591 from paulhoux/checkerboard-shader

Updated procedural checkerboard shaders.
Don’t add ScopedTextureBind overload for Texture3d on ES2 since that profile doesn’t support it.
minor style improvements
Merge pull request #616 from richardeakin/scopedtexturebind_es2_fix

Scopedtexturebind es2 fix
Still process Events that need to be cancelled midway through their ramp.
minor spacing
Added audio::Event labeling to facilitate debugging.
Handle edge case where Event was cancelled with a delay time but it is already passed.