Binarizer now removes obsolete PBOs.
Merge branch 'master' of http://github.com/KoffeinFlummi/AGM
Added alternative mode for displaying names, for all nearby units near the center of the screen.
Merge branch 'master' of https://github.com/KoffeinFlummi/AGM.git into nameTagsAroundCursor
Improved the dropping on SLAMs (in particular) by checking within a range rather than directly the same height value.
Completely changed the current method of Triggers for explosives to a class based system, allows for a lot more flexibility and for easier further expansion.

Removed all cellphone related things, this can be re-added at a later stage once they get implemented in properly.
Changed the manner in which detonator distance works, it is now part of the Clacker class, which will allow other sorts for triggers in the future.
Fixed missing semi-colon
Fixed redundant forward declarations
Improved the detonate code slightly, removed unnecessary variable from StartTimer call to DetonateExplosive.
Allows defusal of AGM_explodeOnDefuse explosives regardless of unit type but the explosive will still explode if attempted to be defused.
Replaced & by %. Fix #712
Merge pull request #710 from CorruptedHeart/ExplosiveDropImprovement

Explosive improvement
Slightly nerfed humidity.
Merge branch 'master' of http://github.com/KoffeinFlummi/AGM
added ABORT button (#708)
Merge branch 'master' of https://github.com/KoffeinFlummi/AGM
fixed #713
removed obsolete stuff
fixed  #706