Partial decomposition. Game class.
Partial decomposition. Map mode, character mode.
No magic numbers.
Fixed bug with incorrect shift for non-shift control.
Colours.
Function for trial value generation.
Class for representing enemies: Evil.
Fixed bug with non-consistent evil troop's size.
Unified routine for sprite painting. Some refactoring.
Sprites and minisprites. Rearranged views for main screen and battle.
Coloured large sprites.
Nicer dialog before fight.
Status bar and some help for player. Widen sprites.
Status bar for battle.
Minor tweaks of the interface.
Various messages for win/fail conditions. Time price for digging.
Startup screen with the 'story'.