ftspeed: Redumped ic15, fixes graphics glitches on some stages. [Cah4e3]
add palette dma (RAM to private buffer) to all seibu cop games

moved some of the Raiden 2 cop emulation to a new device (just the memory DMA stuff, including private buffer copy code) and started sharing it with legionna.c in order to avoid code duplication.  We can slowly move other duplicate code over too and eventually kill the old seicop.c
new NOT WORKING
Go-Stop [system11]

might be playable, button mappings need looking at (bet etc.) but definitely uses unemulated ST0016 tile modes (bg should be 16x16 tiles)
trident: some WIP, added CRTC offset bit 8 and start address bits 16-18.
softlist: fixed inconsistent -listsoftware output. [phulshof]
ui: fixed crash when loading floppies with no parent software
from softlist (only via internal File Manager, though) [Fabio Priuli]
double buffer nmk16 sprites (nw)
trident: extended 3d8/3d9/CR0E new mode SVGA bank size.  BIOS now detects 2MB VRAM (but win95 is still clueless).
fix blending some more (nw)
memory.c: fix memdump output for nop/unmapped/watchpoint entries, broken by r31731 (nw)
missing blended color (nw)
More colors (nw)
new clones
Mega Man: The Power Battle (CPS2, USA 950926, SAMPLE Version) [Asure]
softwarelist correction from m4st4
(MESS) Fixed issue with messtiny build (additional bioses are no longer separate sets).  [m4sta]
glass roof (nw)
fix sprite clipping (nw)
Fuck yeah.

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Raiden 2 [Angelo Salese, Olivier Galibert]
Raiden DX [Angelo Salese, Olivier Galibert]
sb16.c: Removed unused m_bps variable. (nw)
(MESS) sms.c: Small improvements to the latching of some registers. Fixes flicker in Power Strike 2.  [Enik Land]