making accessors and mutators for transforms
more transform stuff
Fixed rotation around wrong axis. All rotations were making x-axis rotation matrices.
Added local matrix and functions to differentiate between local and world coordinates
Translate, rotate, scale all work properly on child transforms, applying in local space. Still need to verify that get and set functions work.
Given player more axes of freedom and rotating cube around
fixed SetScale
still fighting with rotation.
trying to add back translation, rotation, and scale as separate memebers.
Transform heirarachy works.
Merged with master and removed GreaterMesh hooks for now.
starting controllable camera and displaying normals
Controllable camera can b translating using the keys around the right side of home row.
Started work on specularity. Seems to work, but is broken with color.
hard coded specularity works.
Passing lights constant buffer to pixel shader as well as vertex shader.
Merged with mesh speed up. Super Fast\!
Applying material colors through constant buffers.
Merged and cleaned up.