successful compilation of GLMoments() skeleton
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type
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removed unneeded text/code
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add instantiation of GLMoments<float>
(#20)
typos and removals of unnecessary code
(#20)
added the actual GLMoment() Python interface
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removed excess space
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added description of new results in FDNTShapeData
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added b00, b00_var, b22, and shape covariance results
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formatting (removal of code)
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edit comment
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load GLMoments into namespace
(#20)
include GLMoments() into demo1.py
(#20)
bug fix on running GLMoments(), so that measurement actually happens!  Other bugs remain
(#20)
do bad pixel check only if number of bp > 0
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remove excess code
(#20)
fixed covE assignment issues (was giving weird bugs)
(#20)
reading in b00 properly resolves the S/N output issue
(#20)
starting to implement GLSimple::shapeVariance()
(#20)