Link fix

This PR is another step towards combined  effects. 
It replaces the invert linked hint and introduces a neutral hint instead. This set a point on the knob parameter that are adopted at neural point on the super knob. 
The super knob can be driven in two modes, a neutral center mode, usually used for EQs and Filter effect, or a neutral left mode used for effects like bit-crusher. 
If you like to combine a bit-crusher with an EQ, you can set the link type of the bit-crusher knobs to new left, right or left/right mode where the neutral point (1.0) of the bit-crusher is mapped to 0.5 at the super knob.  
All this can tested with the Shade skin. 

This is vulnerable to future link types that we don't intend to trigger this logic on -- for example a user-defined curve type (which I imagine would ignore neutral hints) -- I would instead test for each individual link type you want to run this for.