Generic Object Pool and terrain generation start
Terrain Movement and World manager object pool
Rotate-able terrain blocks
Terrain Destruction and basic Player Movement
Fixed the FPS counter and Scene
Terrain Generation Calculations
shelved terrain generation for authored levels. Moving onto control scheme and game play
Test scenes for developing touch controls and terrain generation
adding multiple platforms to levels.
touch and mouse controls added. Moving on towards platforming and player attack.
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Added screen manager and transitions.
Deploy test to android device succeeded.
refactored input into manager singleton.
Working on character controller
Player movement and testing
refactored world manager into game screen, also started enemy spawning system
starting work on AI modules.
behavior tree and blackboard modules