documentation

to warm up
more on BVH construction techniques
Merge branch 'master' of github.com:ekmett/quine
added HS-GL type mapping class
reference the cartoon shader at its new location
started moving things out to a config.h that can be imported from Haskell as well
start a uniform block type for time
add time.h to the cartoon shader to ensure the test harness loads it for now
generalize Attribut instances for vectors
argument renaming
small doc
init Quine.GL.Framebuffer
addec local cabal.config to ignore
Merge branch 'master' of github.com:ekmett/quine into develop