Small Background Fix

Fixed the small background issue on startup
Local Changes and Text Move

-Removed loading of background images when in local to make load times
manageable over ssh
-Moved location of information text so it would be visible
Added Stylized Font to Assets

Added the stylized font from Taylor's build to the assets.
Added Font XML and Implemented New Font

Added the font.xml needed to load our font and implemented the new font
to be in game
New Game Button Test

Added a new game button as a test
Positioning editing

quick commit
Added Rest of the Menu Things

Added positioning for all of the menu buttons, and toggling visibility
correctly
New Player Model and Scaling of Zen Bar for Wall

Now using the new player model Collin made.
The Zen Bar should now (Hopefully) scale when placed on the display
wall.
Button Scale Change

Reduced the scale of the buttons from 4 to 3.
Initial Frustum Support Zen Bar

Added initial support for the Zen Bar when being displayed on the
display wall over frustums.
Added Score and Time Texts next to Zen Bar

-Time now shows up to the left of the Zen Bar, and disappears when there
is no current game, IE game over pause.
-Score now shows up to the right of the Zen Bar, and is always there, so
after a game over players can see their score from that game.
-The central text now only shows up while paused, and acts as a tool tip
for the menu only.
-Added some commenting, and fixed a typo
Merge pull request #35 from bjnix/frustum_fix

Frustum fix
Merge branch 'Menu'

Conflicts:
	src/Game.cpp
Merge pull request #33 from bjnix/Colin

Colin
final
Merge branch 'master' into frustum_fix