Split person AI scripts- child, normal adult, rich person, thug, priest. Game has one priest, one thug that may appear during the night. They come into a room and may destroy furniture/traps, then leave and pick a new room with furniture/traps in it. People regain 1 sanity from turning on lamps. Reordered some code in Game2.cs for click-handling.
Room.cs gets List<Trap> trapList snd List<Furniture> furnitureList