preliminary breaking tests setup
Added a windows batch file to run tests on file changes
gamestate is missing
player is missing

I'm stretching this out, but the idea is to write unit-tests, run them,
and on error fix the error.
Create dungeon module, Dungeon class, import to gamestate
Test isolation fix

Player class should not know ANYTHING about gamestate, it should be a
one way street where gamestate tells player what to do and player
may/may not know anything else