Merge branch 'paul'
Merge branch 'master' of https://github.com/jocelynlih/SwiftGameBook
First-pass set of changes to the sketch-on-paper look.
Merge branch 'master' of https://github.com/jocelynlih/SwiftGameBook into paul-newsketch
Merge branch 'paul-newsketch' of https://github.com/jocelynlih/SwiftGameBook into paul-newsketch
newly generated assets and set the project to full optimizations.
New backgrounds with random seletion. Also fixed a bug in which not all lines were being drawn (git status)
Merge pull request #95 from jocelynlih/paul

New Steve sprite, asset cleanup
new scrolling background
Merge branch 'master' of https://github.com/jocelynlih/SwiftGameBook into paul-newsketch
new changes from master
Merge branch 'master' of https://github.com/jocelynlih/SwiftGameBook
more asset cleanup
Merge branch 'master' of https://github.com/jocelynlih/SwiftGameBook into paul-newsketch
Removing unused steve sprites
Merge branch 'master' of https://github.com/jocelynlih/SwiftGameBook into paul-newsketch
New paper background is now properly tileable and looks good for final art
So much housecleaning! Moving sprites into images since we don't need them as sprite atlases any more. Added an OK image for the level complete and game over screens.
All scenes that have the paper feel should now be derived from PaperScene, which handles the background automatically. If you want to sketch-ify the scene, there's a function for that, too, but it currently only works for the main game scene (not sure why.)
Merge pull request #96 from jocelynlih/paul-newsketch

Paul newsketch