wrap method in game, storing game in movingObject
asteroids now flying around the screen and wrap around the other side
use strict;
removal method in game class, console.logs(collided) asteroids
ship can be created
asteroid options
use height and width of window to determine canvas size
many asteroids flying across the whole screen
slower flying asteroids
ship relocate
utils dir
ship power
bullet class
bullet class
can fire bullets, where is the ship?
figure out why spaceship is invisible
Ship.RADIUS !== Ship.Radius  Ship now shows up on Screen, make it more distinct
commented out collided check, work on a better presentation of asteroids
index view updates, work on styling for presentation later