resizes image when new animation is set
added/updated animation sprites for enemy17
renamed member max_x_position_change to max_step_x in the PlayerProperties and EnemyProperties class
notifies the animation event after the current sprite has been drawn
updated hiei sprites
removed unused sprites for the midair dash animation
added enemy Standup state
increased progress percentage value required for transition between the dash state and the dash breaking state
loads the sprites for the enemy Standup state
made the 'enemies' list member hidden in the level base class
added Stand up animation sprites
Sub state machine overloads the add_action method in order to create a list of action keys which will be used by the has_action method
renamed platforms member to hidden __platforms__ member
increased play rate of wipeout animation
Sub State Machine uses finished member to exit
Alert state turns to face player
level checks for collisions between player and enemies range collision sprites
added another enemy object to the game