First commit
Cleaned up uTomate demo Plan
finished player death, fixed actions
fixed background prop spawner
fixed 100points animation and animator to be compliant with PlayMaker
safe commit
Added ArrayMaker, uGui support and a Pooling system
Create README.md
added more content
RC5 fix and moved ArrayGetRandom in Custom Actions

— I created it in the PlayMaker Action folder and since I ignore the
PlayMaker folder it was not their for people pulling fmor this rep

— Fixed Missing variables warning on prefab instances ( RC5 fix)
Fixed Rocket parenting

I created a dummy GameObject to host instantiated Rockets. I was
parenting to the gun itself but as the player switch directions, so
were the Rockets…
safe commit, I have a crash
- Got out of the crash by reiomporting all asset and reset asset dependancy stack
- fixed background animation prefab to target the right prop
- fixed send event delayed with everyframe option ( you need to turn it off)
fixed enemy health prevented duplicated dying process if health negative
Update README.md
made EnemySpawner template to test array set up bug: https://hutonggames.fogbugz.com/default.asp?1105
Merge branch 'master' of https://github.com/jeanfabre/PlayMaker--UnityLearn--2dPlatformer
editted PlayMaker Utils remote
Merge remote-tracking branch 'PlayMaker_Utils/master'

Conflicts:
	.gitignore
	Assets/PlayMaker Utils/Editor.meta
	Assets/PlayMaker Utils/Event Properties.meta
	Assets/PlayMaker Utils/Event Properties/Actions.meta
	Assets/PlayMaker Utils/Extensions.meta
	Assets/PlayMaker Utils/Internal.meta
	Assets/PlayMaker Utils/PlayMakerUtils.cs
	Assets/PlayMaker Utils/PlayMakerUtils_Events.cs
	Assets/PlayMaker Utils/PlayMakerUtils_FsmVar.cs
Merge commit '58973d063df724df2e783d545f461952f31380b1'

Conflicts:
	.gitignore