Timeseek works like this
Fixed failed to connect to remote debugger with -rdebug will crash engine
Fixed #470 View grid toggle in 3d not working
Make sure View Grid state saved with scene state
Small Issues & Maintenance
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-Begin work on Navigation Meshes (simple pathfinding for now, will improve soon)
-More doc on theme overriding
-Upgraded OpenSSL to version without bugs
-Misc bugfixes
Fixes from Ariel
added joysticks demo
added String.md5_text() binding
ERR_FILE_CANT_READ -> ERR_FILE_CANT_WRITE
Merge pull request #618 from siriustnt/bug_fix

ERR_FILE_CANT_READ -> ERR_FILE_CANT_WRITE
Merge pull request #617 from adolson/md5-binding

added String.md5_text() binding
Merge pull request #613 from adolson/joystick-demo

added joysticks demo
Merge pull request #608 from TheoXD/timeseek_node_seek

Timeseek works like this
Merge pull request #595 from marynate/PR-fix-view-grid

Fixed #470 View grid toggle in 3d not working
Merge pull request #594 from marynate/PR-fix-rdebug-crash

Fixed failed to connect to remote debugger with -rdebug will crash engine
Little Bits
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-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
-Fixed pull request overwrite by mistake
-Forgot to mention that lightmap baking to texture was implemented in latest push.
3D Physics and Other Stuff
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-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
Merge branch 'exporter_work' of github.com:slapin/godot