add body angular acceleration
Merge branch 'master' of https://github.com/worklist/hifi
Merge branch 'master' of https://github.com/worklist/hifi
Merge branch 'master' of https://github.com/worklist/hifi
Merge branch 'master' of https://github.com/worklist/hifi
Merge branch 'master' of https://github.com/worklist/hifi
Moved sixense laser stuff to MyAvatar
Imrpoved repeat texture method, its almost finished
revert back the largest capacity of the client ring buffer back to the smaller default value
Merge pull request #3184 from ZappoMan/audiobuffersize

revert back the largest capacity of the client ring buffer back to the smaller default value
Working hydra lazers when not in oculus
Merge branch 'master' of https://github.com/worklist/hifi
Added checkable menu option for laser toggle
made Audio::_ringbuffer 10 frames for nonWindows;

fixed/separated framesAvailable stats for _ringBuffer and _audioOutput;
made QAudioOutput overflow check disabled by default
bug fix for broken seams in models

don't hijack the "weight" variable because it's used elsewhere
Merge pull request #3185 from Barnold1953/OculusOverlay

Add hydra lasers for menu picking.
Merge pull request #3187 from AndrewMeadows/inertia

bug fix for broken seams in models
voxel scripts

voxelwall is an 8x8 wall made of voxels that transitions from a bright
red to dark blue

voxelsoundwaves was an array of voxels that was manipulated to resemble
an audio scope that responds to loudness and changes its height
depending on the loudness of the audio that the microphone picks up
separated ringbuffer and outputbuffer avg framesAvailable stats in interface
changed menu item name for QAudioOutput overflow check