Explosion sound plays when you hit a prefab cube.
Added a beam sound when you fire.

Also the red of firing is consistent now.
Added walls and a ceiling to the scene.
Replaced planes with cubes for better collision.
Boxes bounce off stuff with sound.
Fixed the audio reliability issues.
Force Fix (SO MUCH FORCE)
Fixed everything, maybe.
Merge commit '476ee2cd39ff578d268b8312d38faa619abf2513' into Anthony

Conflicts:
	The Project/Assembly-CSharp-vs.csproj
	The Project/Assembly-CSharp.csproj
	The Project/The Project-csharp.sln
	The Project/The Project.sln
	The Project/The Project.userprefs
Force Update
Working on the cube generation.
Minor change.
Merge remote-tracking branch 'origin/Anthony' into Matt
Added crate generation.
Errything fine
Merge commit '55a87096443895384b8f4ed025918cf92ac83517' into Anthony
DIE BOXES DIE
Merge remote-tracking branch 'origin/Anthony' into Matt
Stupid indentation.
Fixed the solution.