boop
pathfinding algorithm runs, but not done.
fixes index error in pathfinding, removed unused stuff
pathfinding actually works (at least for empty grids)
fixed the (1,1) nodes being added all the time for no reason
tiled map and loading of it
fixed tilemap displaying weirdly (tilemap was 701 pixles high instead of 704)
added scrolling
Merge branch 'pathfinding'
outlines for Bars