Refactored player's 3 hit combo times/durations to be more readable.
Changed Hero and Hank's knockback power a bit (how far an enemy is knocked back)
Added a fixed controller variable; if set to true, the analog stick will stay rooted to one spot and the player can only move it by swipe motions in that area
Fixed naming of grab attack duration/trigger time variable and changed "fast punch" animation sequence to "grab punch"